122
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(Firmer birthôn da·bachin) |
(Einadhî ma lyhg â·lith, inchulzîn a·lygh Tengesean (entheroth)) |
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==Languages== | ==Languages== | ||
'''INCOMPLETE LIST''' | |||
I've got ''quite a few'' conlangs (the length of this list may prove that to be an understatement) though, unfortunately, most of them are underdeveloped (some are hardly more than sketches). While I'm certainly not developing all of them at a time most (if not all) could be said to be active in the sense that, from time to time, I'll review them and translate a thing or two (this has become specially the case in 2015, when I imposed myself the goal of coining a word each day alternating between my conlangs). | I've got ''quite a few'' conlangs (the length of this list may prove that to be an understatement) though, unfortunately, most of them are underdeveloped (some are hardly more than sketches). While I'm certainly not developing all of them at a time most (if not all) could be said to be active in the sense that, from time to time, I'll review them and translate a thing or two (this has become specially the case in 2015, when I imposed myself the goal of coining a word each day alternating between my conlangs). | ||
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:Nust would descend from Nystrr, a Spanish-based conlang with Germanic-like sound changes similar like those of Grimm's and Verner's laws. Nust is further removed from Spanish in phonology and grammar. One distinctive feature of Nust is that articles are now suffixed to their nouns (''stehr'', history; ''stehrs'/stehrse'', the history) rather than coming before them as in Spanish (or being mostly omitted as in Nystrr). Nust's new articles are derived from Spanish demonstratives ''eso/esa/esos/esas'' (stemming from Latin ''ipse'') which makes them related to the definite articles of Sardinian and Baleric Catalan (and Henrik Theiling's Þrjótrunn). | :Nust would descend from Nystrr, a Spanish-based conlang with Germanic-like sound changes similar like those of Grimm's and Verner's laws. Nust is further removed from Spanish in phonology and grammar. One distinctive feature of Nust is that articles are now suffixed to their nouns (''stehr'', history; ''stehrs'/stehrse'', the history) rather than coming before them as in Spanish (or being mostly omitted as in Nystrr). Nust's new articles are derived from Spanish demonstratives ''eso/esa/esos/esas'' (stemming from Latin ''ipse'') which makes them related to the definite articles of Sardinian and Baleric Catalan (and Henrik Theiling's Þrjótrunn). | ||
:Constructed scripts: None (Latin alphabet is used instead) | :Constructed scripts: None (Latin alphabet is used instead) | ||
*'''[[Southern Efenol]]''' | |||
:''A posterirori'': Indoeuropean, Romance, Neo-Hispanic, Efanic | |||
:Although I originally intended Southern Efenol to be yet another Efenol dialect it soon became distinct enough to re-classify it as a language on its own. Southern Efenol (natively ''Efenol d'e·Ssur'', though most of its speakers would rather refer to it as ''Surýn'', Southern) shares many features with the other Efenol varieties (which may be termed "North-Central Efenol") such as consonant mutation triggered by certain particles or ablaut-based pluralization patterns. However, it differs on the way it inherits nouns with ended in ''-o'' in Spanish (which is [https://en.wikipedia.org/wiki/Cheshirization cheshirised] by ablauting the previous vowel while North-Central Efenol simply elides it); for instance Spanish ''clavo'' (metal nail) is inherited as ''clòv'' /klɔv/ whereas Western Efenol inherits it as ''chalobh'' /ˈxaloβ/ (the relationship between the two words here is further obscured by the different ways to deal with initial /kl/ clusters and differing orthographic conventions). | |||
:Constructed scripts: None (Latin alphabet is used instead) | |||
===Tengesian languages=== | |||
In 2010, I was asked by a friend to collaborate in designing a video-game (some sort of RPG). In his notes, he was using some words for game-specific concepts (like ''waza'' for a kind of elemental attacks) which I he had picked from Mayan, Egyptian and Japanese words he'd found in the internet. I decided to create an otherwise ''a priori'' language out of those words (working out some phonological patterns out of the reduced lexicon we had) which was to become a Latin-like ancient language (''Tengoko'', the language of time) from which the languages of various clans would descend (most prominently: the language of the Dragon Clan, ''Tonoryu'', cf. Japanese [https://en.wiktionary.org/wiki/%E9%BE%8D#Japanese ryū]). The game never took on (it didn't ever leave the "concept" stage) but I kept Tengoko and its descendants (the ''Tengesia'', languages of the clans) as conlangs I've continued to develop. | |||
By the way, the ''ng'' in ''Tengoko'' and ''Tengesia'' is actually /ŋ/ but I don't care at all if people pronounce it as /ŋg/ in English. Also, ''Tengesia'' includes Tengoko's descendants but not Tengoko itself (much like how nobody calls Latin a Romance language); I'm fine with saying that Tengoko is a ''Tengesia'''n''''' language, though. | |||
*'''[[Tengoko]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Tengoko (which, in the internal history, was once called ''Wir'') is an agglutinative language with mostly ''a priori'' vocabulary (as some roots can indeed be tracked to natural languages, specially Yucatec Mayan and Japanese). Many grammatical distinctions are optional in Tengoko as its the case for number (''teng'' can mean either language or languages depending on context; the number can be specified by prefixes: ''tengnu'' for singular and ''tenga'' for plural). Similarly, verbs may or may not include prefixes to indicate their subject (and, rarely, their direct object) and may even omit tense suffixes (''kezyumos'', I swam, may be expressed as just ''zyum'' if it's clear that it was the speaker who swam and that the action occurred in the past). | |||
:Constructed scripts: Old Kar (a logographic system similar to Chinese (Han) characters), Kar (derived from Old Kar, with glyphs noticeably simpler than those of its precursor), Sibaz (an alphabet with featural elements) | |||
*'''[[Tonoryu]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Tonoryu (the language of the 'Dragon Clan') is one of many languages that descend from Tengoko. Tonoryu features vowel harmony (front and unrounded vs back and rounded) and, unlike Tengoko, it requires subject and tense marking in its verbs. | |||
:Constructed scripts: Sibaz (alphabetic) | |||
*'''[[Xenechen]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Xenechen (/xénet͡ʃɘʔn/, the language of the 'Forest Clan') is one of many languages that descend from Tengoko. Xenechen's phonotactics were intended to resemble Japanese. It features palatalization of consonantes after Tengoko /e/ and /i/. Unlike other conlangs in its family, it is a topic-prominent language. | |||
:Constructed scripts: Qibi (a mix of Kar logograms and an alphabetic script derived from Sibaz) | |||
*'''[[Hahdek]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Hahdek (the language of the 'Fire Clan') is one of many languages that descend from Tengoko. Hahdek underwent sound changes similar to those of Grimm's law and some elements of its grammar are loosely based on that of German (like mostly SVO word order shifting to SOV in relative clauses). | |||
:Constructed scripts: Sibaz (alphabetic) | |||
*'''[[Zissiten]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Zissiten (the language of the 'Birds Clan') is one of many languages that descend from Tengoko. Despite being unrelated, Zissiten tries to have a vague Romance (particularly Italian) feel; resulting from various sound and grammar changes. | |||
:Constructed scripts: Hévil (alphabetic, unrelated to Sibaz), Sibaz (rarely, alphabetic) | |||
*'''[[Hishi Theng-thun]]''' | |||
:Mostly ''a priori'', Tengesian, Tengtunic, Hishian | |||
:Hishi Theng-thun (the language of the 'little Rock Clan'; just Theng-Thun before other Theng-Thun languages were created in 2015) is one of many languages that descend from Tengoko. It belongs to the Tengtunic branch, a group of Tengesian languages inspired by real life Chinese languages out of which Hishi Theng-thun is the most different (due to being more conservative). It contrasts plosives based on aspiration (rather than voicing, as it's the case for its not Tengtunic relatives), restricts codae to nasals or /f~v~ʋ/ and, not surprisingly for a conlang which lists Chinese languages as an influence, it is tonal. | |||
:Constructed scripts: Tunsi Kar (a variant of modern Kar, logographic) | |||
*'''[[Qiye-Zempa]]''' | |||
:Mostly ''a priori'', Tengesian, Tengtunic, Hishian | |||
:Qiye-Zempa descends from Hishi Theng-thun, thus being a Tengesian language in the Tengtunic branch. It features a large number of changes that set it apart from Theng-thun languages, including the loss of tone. | |||
:Constructed scripts: Sibaz (alphabetic) | |||
*'''[[Hjolþesc]]''' | |||
:Mostly ''a priori'', Tengesian | |||
:Hjolþesc (the language of the 'Ice Clan') is one of many languages that descend from Tengoko. Not unlike Hahdek, Hjolþesc underwent sound changes similar to those of Grimm's law. However, while I intended Hahdek to loosely resemble German I wanted Hjolþesc to be more like Old Norse and Icelandic (you are probably starting to appreciate how creative I was with its name). | |||
:Constructed scripts: Sibaz (alphabetic) | |||
*'''[[Middle Theng-thun]]''' | |||
:Mostly ''a priori'', Tengesian, Tengtunic, Tunjic | |||
:Middle Theng-thun (MTT) would have been once the main language of the 'Rock clan', the largest nation in the Tengesia world. Like other conlangs in that conworld, it descends from Tengoko. MTT was created in 2015 (nearly five years before Hishi Theng-Thun, what had been ''the'' Theng-Thun language so far, which is now in its now in a sister branch to MTT-based Tunjic). MTT could be thought as Tengoko's world analogue to Middle Chinese. | |||
:Constructed scripts: Tunsi Kar (a variant of modern Kar, logographic) | |||
*'''[[Tujietian Theng-thun]]''' | |||
:Mostly ''a priori'', Tengesian, Tengtunic, Tunjic | |||
:Tunjietian Theng-thun (TTT) is the main language of the 'Rock clan', the largest nation in the Tengesia world. Like other conlangs in that conworld, it descends from Tengoko and, more specifically, from Middle Theng-thun. It could be seen as Tengoko's world analogue to Mandarin Chinese; as it's the case for Mandarin, Tunjietian is tonal and very restrictive with codae (only -n is allowed). | |||
:Constructed scripts: Tunsi Kar (a variant of modern Kar, logographic), Kar (logoraphic), Sibaz (alphabetic, only as transcription) | |||
*'''[[Pha Theng-thun]]''' | |||
:Mostly ''a priori'', Tengesian, Tengtunic, Tunjic | |||
:Pha Theng-thun (''Tsúnsîʔì fâtséng'', or Low Theng-thun) is one of the languages of the 'Rock clan' in the Tengesia world. Like other conlangs in that conworld, it descends from Tengoko and, more specifically, from Middle Theng-thun. It has little inter-intelligibility with Tunjietian, the leading Theng-thun language in its conworld. It could be seen as Tengoko's world analogue to some Chinese languages ('dialects') like Cantonese. Like nearly all Tengtunic languages, Pha Theng-thun is tonal. It is less restrictive about codae than other extant Tengtunic languages (being the only one that allows stops in syllable-final position). | |||
:Constructed scripts: Pha-Kha (alphabetic), Tunsi Kar (logographic, often following Tunjietian rules). | |||
===Other ''a priori'' conlangs=== | |||
*'''[[Sohosi]]''' | |||
:''A priori'', Sohosic | |||
:A tonal analytic language with strictly CV phonotactics. | |||
:Constructed scripts: Sohosi Hieroglyphs (a pictorial logographic system), Sohosi 'Demotic' (a simplified version of Sohosi Hieroglyphs) | |||
*'''[[Sôsh]]''' | |||
:''A priori'', Sohosic | |||
:A conlang descended from Sohosi. Its phonotactics are more flexible than those of Sohosi, its phonological inventory is larger and it is slightly more fusional than its older stage. | |||
:Constructed scripts: Sevesh (defective alphabet, sometimes closer to an abugida; descended from Sohosi's 'Demotic' logographic script). | |||
*'''[[Minmá]]''' | |||
:''A priori'' | |||
:Minmá intends to be a very simple and ''minimalistic'' language (hence its name); it's got only 3 vowels (which, accounting for pitch which also changes the quality of some of them, could be said to be 6) and 6 consonants (with some allophonic variation). It's grammar is analitic and accepts any verb-initial word order. | |||
:Constructed scripts: None (Latin alphabet is used instead; I've also tried Devanagari once in a while) | |||
*'''[[Bartxe]]''' | |||
:''A priori'' | |||
:Contrasting with Minmá's simplicity, Bartxe was intended to be pretty complex. | |||
Minmá intends to be a very simple and ''minimalistic'' language (hence its name); it's got only 3 vowels (which, accounting for pitch which also changes the quality of some of them, could be said to be 6) and 6 consonants (with some allophonic variation). It's grammar is analitic and accepts any verb-initial word order. It is agglutinative (or maybe ''mildly'' polysynthetic) and requires to inflect verbs for mood, aspect, potentially modifiers (such as causative marks), tense, subject, object (which may be fully incorporated as a noun) and evidentials. | |||
:Constructed scripts: Qekhiave (or ''Ekiawø'', also Naupali's script) | |||
===Other ''a posteriori'' conlangs=== | |||
====Non-diachronic==== | |||
The following are non-diachronic ''a posteriori'' conlangs, that is, conlangs that take all or most of its lexicon from real world sources but that are '''''not supposed to descend from any natural language''''' (be it modern or historic). | |||
*'''[[Lisnäit]]''' | |||
:''A posteriori'', Lisnoutish | |||
:A language based on triliteral roots. The roots are constructed via a process that combines the letters from words in seven sources: Lojban (which itself combines roots from natural language sources in a different way), Arabic (from where I got the triliteral roots idea in first place), Romance (I try to use words representative to more than one Romance language), English, Quenya (Tolkien's High Elvish), Turkish and Greek (preferably Ancient Greek but I have resorted to using Modern Greek from time to time). For instance, I determined that I should combine Lojban ''ciska'', Arabic ''katab'', Romance ''scribire'' (as in Spanish ''escribir''), English ''write'', Quenya ''tec-'', Turkish ''yazmak'' and Greek ''graphein'' as the triliteral '''''S-K-T''''' for 'writing'. Nouns and verbs are then derived from those roots and inflicted in highly regular ways. | |||
:Constructed scripts: Sikäitt (alphabetic; vowels written as diacritics) | |||
*'''[[Alisne]]''' | |||
:''A posteriori'', Lisnoutish | |||
:A language based on Lisnäit. Alisne features a far simpler case system and a reduced number of verb conjugations. | |||
:Constructed scripts: Xiké (alphabetic; based on Sikäitt) | |||
====Indoeuropean==== | |||
The following conlangs are either based on Indoeuropean languages or on Proto-Indoeuropean itself; so if they were actual languages they'd be classified as Indoeuropean. | |||
=====Romance===== | |||
*'''[[Romanice]]''' | |||
:''A posteriori'', Indoeuropean, Romance | |||
:Your typical romlang; if this was a real-world language it would be spoken somewhere in Italy and the rest of Italians wouldn't doubt in calling it a ''dialetto''. It features plurals inherited from Latin nominative (''lupo - lupi''), intervocallic voicing of stops up to the second-to-last syllable (with some synchronic effects: ''lupo'' for 'wolf' but ''lublo'' for 'little wolf; person that is not to be trusted'). It also preserves some archaisms like a limited form of passive. | |||
:Constructed scripts: None* (Latin alphabet is used instead) | |||
:*''Piumafonte'', nowadays Spaele's main script, was originally constructed for Romanice but I felt that it was out of place for a Romance language. | |||
===Languages to be=== | |||
This includes some conlang projects I plan to make someday but which I haven't even started so far. | |||
'''INCOMPLETE LIST''' | |||
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