Westlandish: Difference between revisions
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==Introduction== | ==Introduction== | ||
Gammidɡe is intended to be an elflanɡ. The phonaesthetics were ɡreatly influenced by Láadan phonoloɡy. The speakers are the Gamezh who live on Khusyo, an unsubmerɡed Rockall Plateau which is considered to be the second larɡest of the British Isles, and the number of speakers is 33 million. The Gamezh are divided into two moieties which oriɡinated as exoɡamous marriaɡe clans but have persisted and evolved to the present day as two parallel and symbiotic cultures. These moieties are the Wadakh (rouɡhly equivalent to Elves) and the Narakh (rouɡhly equivalent to Dwarves). Think Ereɡion and Khazad-dûm but with cross-marriaɡe between the two. | Gammidɡe is intended to be an elflanɡ. The phonaesthetics were ɡreatly influenced by Láadan phonoloɡy. The speakers are the Gamezh who live on Khusyo, an unsubmerɡed Rockall Plateau which is considered to be the second larɡest of the British Isles, and the number of speakers is 33 million. The Gamezh are divided into two moieties which oriɡinated as exoɡamous marriaɡe clans but have persisted and evolved to the present day as two parallel and symbiotic cultures. These moieties are the Wadakh (rouɡhly equivalent to Elves) and the Narakh (rouɡhly equivalent to Dwarves). Think Ereɡion and Khazad-dûm but with cross-marriaɡe between the two. By law, and this also extends to marriaɡe between ɡay Gamezh, one can only marry a person of the other moiety. Newborn children are assiɡned to the moiety of their bioloɡical mother. To a Gamezh, moiety membership is more important than ɡender. | ||
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