Verse:Sphaera: Difference between revisions

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My goal is to develop the languages and world until I have a setting which I can consistantly use and recycle for various purposes.
My goal is to develop the languages and world until I have a setting which I can consistantly use and recycle for various purposes.


}== Language tree ==
== Zewani-Western Language Family ==
{{clade
{{clade
  |label1=Zewani-Western*(†)
  |label1=Zewani-Western*(†)
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     |label2=
     |label2=
     |2={{clade
     |2={{clade
     |1= Anan Cán*
     |1= Anan Càn*
     }}
     }}
   }}
   }}
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Kergen
Kergen
*Kergen
*Kergen
*Anan Cán
*Anan Càn
*Some Hainic
*Some Hainic
*Fén Ghír [Northern Settlements]
*Fén Ghír [Northern Settlements]

Revision as of 05:10, 8 May 2013

This is the full conworld in which Fén Ghír originally evolved and home to numerous other languages which others began and I have been given permission to develop most of these languages directly. However, as the goal is to have all of these languages fit into a single Conworld [and were originally put forward by people as new to conlanging/linguistics], they may undergo radical change [including name change], esp. Proposed Protolanguages.

The continent has been tenatively named Borealis [Sphaera was previously adopted as a term for both the continent and world]. There are several areas lacking neutral geographical terms, particularly in terms of broad multinational areas. Tenative names for the major regions of Sphaera are the Eramos Plateau, Western-Borealis, Eastern-Borealis, Northern-Borealis.

My goal is to develop the languages and world until I have a setting which I can consistantly use and recycle for various purposes.

Zewani-Western Language Family

Zewani-Western*(†)
Pyritto-Galavic*(†)
Galavic*(†)

Late-Galavic
Classical Cwengâr*

Loeryl*




Cwengâr





Fén Ghír





Anan Càn*





Proto-Pyrrityl*(†)

Pyrrityl Languages* (†)



Toryl




So'raani*(†)

So'raan



Zewani





As I can't quite get this chart working for me [having stolen it from Chrys with no idea how to code] here are the other languages/major dialects in simpler format; Families: Eramos Languages:

  • Eralih
    • Eralih Dialects
    • Dussarit+
  • Tal [Possibly related to Eralih]
  • Hainic Languages
    • Saremitas
      • Reakin Dialect
    • North Tribe Dialects/Languages
  • Viha(?)

Meiya:

  • Meiya+
    • Chilai Dialect
  • Southern Islands Language(?)

Kergen:

  • Kergen (Dialects to be added as area develops more).

Sprachbunds:

So'raan-Pyritto-Galavic [Western Sprachbund]

  • Toryl [Dominant Politically]
  • So'raan [Dominant Academically]
  • Loeryl [Heavily influenced by Toryl]
  • Cwengâr
  • Dussarit [Some Dialects]
  • Fén Ghír [Peripheral]

Kergen

  • Kergen
  • Anan Càn
  • Some Hainic
  • Fén Ghír [Northern Settlements]

Zewani-Sarem-Meiya [Eastern Sprachbund]

  • Zewani
  • Saremitas
  • Meiya [esp. Northern Dialects]
  • Viha
  • Southern Islands
  • Some Hainic [Mostly Zewani or Saremitas influenced, depending on region]

Notes:

  • Meiya is large and serves as a rough China analogue; it consists of numerous dialects, none of them are politically independant. Refering to it as a isolate is dodgy, rather it has absorbed most of its relatives.
  • Viha invovles a lot of conjugation and declension. The rootwords far are largely heavily mutated Meiyan loanwords but rather than being a largely isolating language as Meiyan, they are more aggulative as the Eralih. It was developed independantly of Eralih and may yet develop into an isolate.
  • Kergan is severly underdeveloped but is an isolate. They may serve as approximate Basque analogues in terms of linguistic history [though culturally are closer to Cossacks and/or Ukranians].
  • Southern Islands were never named outside of a working Meiyan title. They are currently a blank slate.

Symbols: (†)-Symbolizes a Dead Language.

  • - Symbolizes a Language which may be renamed due to further development.

+ - Symbolizes a language used without explicit permission from the author [though material is under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License]. Name and/or more substantial changes may be made should the original authors later contact me to object.

Long term Goals: Fully developed languages for

  • Fén [Galavic languages by extension]
  • Possibly Toryl- Seems heavily influenced by Romance languages as the culture is vaguely Roman. I intend to introduce other elements, especially from the mess which is Galavic languages in order to keep it unique.

Partially Functional Languages [Some basic Phrases/Grammar sufficent for Place&Personal Names, Basic Conversation; 300 Word Maximum] for:

  • Meiyan- [Basic Notes Exist already from original author which I have modified and interpreted to some degree; in theory it is already functional but serves as a crueder cousin to Fén with unique roots].
  • Eralih- Minimal notes save a basic idea. Will be case/conjugation heavy, influenced by Author's native language of Spanish along with Quechua and Tibetan.
  • Saremitas-Highly Aggulnative.
  • So'raan [Most words will be imported through sound change, via relation with Pyritto-Galavic Languages]
  • Zewani- Same as above, Author made 100 word vocab and had a general idea for grammar. Closely related enough to So'raan that vocab can be shared with only a handful of sound changes.
  • Viha [Some Notes which make it semi-functional however improvements may be made and new roots should be added whether Eralih or original]

Lexicon [Largely Personal and Place names, some basic phrases.] for:

  • Kergan- Designed to be a strange language with a forbidding phonology, little else is set in stone though it is apparently Tonal, which I have little experience with. Some infixing seems to be at play.
  • Hainic Tribes- Saremitas with various sound changes. Not bothered develop much and for the most part, it is a fairly diverse group so once the general sounds/feel is set out, I'm free to scribble in whatever.,
  • Dussarit-Eralih with sound changes. Originally based off Coptic Egyptian with a very forbidding phonology, it may end up more like a dialect of Eralih spoken through the filter of Accented Ze'raani.
  • Southern Islands- A minor place. I may just end up making it highly isolating and putting in vaguely Hawaiian sounding names and places and hope no one notices.

Problems:

  • I have limited experience with sound changes.
  • Players [including myself initially] were interested in keeping to "sounds they could pronounce" so many languages are "English with a lot sounds cut out and a couple added in to make it sound foreign". This might make it harder to create a retroactive history for them, though I may start developing stronger accents for them as I get more comfortable with phonology.