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(→Theory and background: design choices for numerals) Tags: Mobile edit Mobile web edit |
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* CORE attributes define the concept; | * CORE attributes define the concept; | ||
* EVAL attributes are evaluated from other attributes of the same concept; | * EVAL attributes are evaluated from other attributes of the same concept; | ||
* An attribute may have the value of | * An attribute may have the value of (null), or nothing. The (null) indicates information that has been forgotten. The nothing is in predicates like "nothing can go faster than light", and is just an ordinary abstract concept that I intuitively understand, and need not be described with words. Here, the nothing ''does'' noth. | ||
In the earliest iteration, a complex concept was described as a C-style struct. (I once fantasized about simulating my mind on my laptop.) Now, it is described with a formal grammar, and I may make a template to present them here with more ease. | |||
=== Numbers === | |||
concept int, OR n_components (int), components[ digits[] ], (outgoing links: cultural meanings, error/status codes, and the like) | |||
Consistent with existing research, Hugwis has a distinction between non-symbolic numerals, like "two" in "two apples", and symbolic numerals, like π or -3250. In numerical operations, numbers are seen as purely conceptual tokens that can be manipulated based on conventions/rules, which these rules are designed to describe features of the Universe, and are not arbitrary. | |||
The two forms of certain numerals is linked to the non-symbolic/symbolic distinction. The number 20 is usually considered symbolic, since I can't glance at an unordered collection of 20 objects and derive the numeral immediately, but then an ordered array of 4-by-5 objects is non-symbolic. The first form is ''xoqukul'' "two_digits-two-zero", and the second form is ''cestogis'' "four-times-five". | |||
== Design choices of Hwnic == | == Design choices of Hwnic == | ||
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