History of Avrid: Difference between revisions

 
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| issue = '''In order to avoid spoilers''', this article treats '''year 1 CA''' (Fasser calendar year 1266), the year in which the ''Boats'' campaign takes place as '''“the present.”'''  However, it should be noted that the ''Balance'' campaign takes place at a later date; '''83 CA'''.
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The '''history of Avrid''' ({{IPA-all|avˈɾɪd|pron}} or {{IPA-all|ˈavɾɪd|}}, from [[Tevrés]]: ''Avríd'' {{IPA-all|avˈɾið|}}, also known as ''the Known World'') is one that spans tens of thousands of years, from the very first wumbo inhabitants of the three continents of Ephenia, Eubora, and Seria in prehistory to the modern era.  The Quiet Era saw inflow of wumbo from east and southeast, including Maro-Ephenian migrations, as well as the emergence of the first large-scale civilisations; the Erukkuan Empire, the palace-states of Talothas, the Kingdom of Byzara, and the far eastern Ceres civilisation.  The invasion of the so-called ''New People'' traditionally marks the end of the Quiet Age. After followed a dark age until the rise of Talothic city-states across the Maraphirine.  Later, the Aeranid Empire came dominate nearly the entirety of the three continents.  Its fall in the Collapse marked the beginning of another dark age in Ephenia, also called Avrid's Medieval Age.  The Fasser Empire took control over the Maraphirine basin and restored much of the trade efficiency and connectivity of the Aeranid Empire.  In Ephenia rediscovery and reintroduction by Fasser to the classical world spurred new interest in the ancient world.  Simultaneously powerful kingdoms were established in Ephenia, namely S'entin and Tevrén, halting Fasser advance.
The '''history of Avrid''' ({{IPA-all|avˈɾɪd|pron}} or {{IPA-all|ˈavɾɪd|}}, from [[Tevrés]]: ''Avríd'' {{IPA-all|avˈɾið|}}, also known as ''the Known World'') is one that spans tens of thousands of years, from the very first wumbo inhabitants of the three continents of Ephenia, Eubora, and Seria in prehistory to the modern era.  The Quiet Era saw inflow of wumbo from east and southeast, including Maro-Ephenian migrations, as well as the emergence of the first large-scale civilisations; the Erukkuan Empire, the palace-states of Talothas, the Kingdom of Byzara, and the far eastern Ceres civilisation.  The invasion of the so-called ''New People'' traditionally marks the end of the Quiet Age. After followed a dark age until the rise of Talothic city-states across the Maraphirine.  Later, the Aeranid Empire came dominate nearly the entirety of the three continents.  Its fall in the Collapse marked the beginning of another dark age in Ephenia, also called Avrid's Medieval Age.  The Fasser Empire took control over the Maraphirine basin and restored much of the trade efficiency and connectivity of the Aeranid Empire.  In Ephenia rediscovery and reintroduction by Fasser to the classical world spurred new interest in the ancient world.  Simultaneously powerful kingdoms were established in Ephenia, namely S'entin and Tevrén, halting Fasser advance.


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{{ infobox
{{ infobox
| bodystyle = font-size:88%
| bodystyle = font-size:88%
| subheaderstyle = background: LightCoral;
| subheaderstyle = background: #CD5C5C;
| abovestyle = background: LightCoral;
| abovestyle = background: #CD5C5C;
| name = Kingdom of Tevrén
| name = Kingdom of Tevrén
| above = Kingdom of Tevrén
| above = Kingdom of Tevrén
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| header12 =
| header12 =
| label12 = 381-468 BCA
| label12 = 381-468 BCA
| data12 = Alcastre I
| data12 = Arcastil I
| header11 =
| header11 =
| label11 = 349-381 BCA
| label11 = 349-381 BCA
| data11 = Alcastre II
| data11 = Arcastil II
| header10 =
| header10 =
| label10 = 296-349 BCA
| label10 = 296-349 BCA
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| {{IPA-all|s̻|}}
| {{IPA-all|s̻|}}
| {{IPA-all|θ|}}
| {{IPA-all|θ|}}
| rowspan="2" | {{IPA-all||}}
| rowspan="2" | {{IPA-all||}}
| ''çeña'' ('love')
| ''çeña'' ('love')
! ļ, ļļ*
! ł, łł*
| {{IPA-all|ɬ|}}
| {{IPA-all|ɬ|}}
| {{IPA-all|ɕ|}}
| {{IPA-all|ɕ|}}
| rowspan="2" | {{IPA-all|ɬ|}}
| rowspan="2" | {{IPA-all|ɮ|}}
| ''ļana'' ('flower')
| ''łana'' ('flower')
|- style="text-align:center;"
|- style="text-align:center;"
! z
! z
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| {{IPA-all|ð|}}
| {{IPA-all|ð|}}
| ''colezos'' ('counties')
| ''colezos'' ('counties')
! ļ**
! ł**
| {{IPA-all|ɮ|}}
| {{IPA-all|ɮ|}}
| {{IPA-all|ʑ|}}
| {{IPA-all|ʑ|}}
| ''veļa'' ('life')
| ''veła'' ('life')
|- style="text-align:center;"
|- style="text-align:center;"
! s, ss*
! s, ss*
| {{IPA-all|s̺|}}
| {{IPA-all|s̺|}}
| {{IPA-all|s|}}
| {{IPA-all|s|}}
| rowspan="2" | {{IPA-all||}}
| rowspan="2" | {{IPA-all||}}
| ''suel'' ('sky')
| ''suel'' ('sky')
! x
! x
| {{IPA-all|ʃ|}}
| {{IPA-all|ʃ|}}
| {{IPA-all|h|}}
| {{IPA-all|h|}}
| rowspan="2" | {{IPA-all|ʃ|}}
| rowspan="2" | {{IPA-all|ʒ|}}
| ''Moxa'' (a name)
| ''Moxa'' (a name)
|- style="text-align:center;"
|- style="text-align:center;"
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|}
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'''Notes:'''
'''Notes:'''
* <nowiki>*</nowiki> the phonemes /s̺/ and /ɬ/ are written with doubled consonants ''ss'' and ''ļļ'' respectively between vowels.
* <nowiki>*</nowiki> the phonemes /s̺/ and /ɬ/ are written with doubled consonants ''ss'' and ''łł'' respectively between vowels.
* <nowiki>**</nowiki> the phonemes /z̺/ and /ɮ/ (written ''s'' and ''ļ'') occur only between vowels, or next to a voiced consonant.
* <nowiki>**</nowiki> the phonemes /z̺/ and /ɮ/ (written ''s'' and ''ł'') occur only between vowels, or next to a voiced consonant.


The north, due to its long history of conflict and civil strife, is characterised by a highly militant culture.  Even peasant children are raised to fight, and accruing merit in battle is seen as the highest honour.  Tevrén has produced many of the continents best warriors and fighters.  Martial prowess is preferred to the arcane arts, although clerics and paladins are also valued for their contributions to the war effort.  The primary religious practice of the north is ancestor worship, including the worship of deified kings.  The original ''murráficos'' are viewed as saints, and every child is expected to know the names of the original ''murráficos'' by heart.  However, other religions, such as the Church of the Great Maker, are accepted in the north, and in some cases have even thrived.
The north, due to its long history of conflict and civil strife, is characterised by a highly militant culture.  Even peasant children are raised to fight, and accruing merit in battle is seen as the highest honour.  Tevrén has produced many of the continents best warriors and fighters.  Martial prowess is preferred to the arcane arts, although clerics and paladins are also valued for their contributions to the war effort.  The primary religious practice of the north is ancestor worship, including the worship of deified kings.  The original ''murráficos'' are viewed as saints, and every child is expected to know the names of the original ''murráficos'' by heart.  However, other religions, such as the Church of the Great Maker, are accepted in the north, and in some cases have even thrived.


Travel, at least for non-war activities, is much rarer in the north, especially in the desert of ''Murrafíçia''.  People generally stay in the castle towns where they were born, and outsiders are not quickly trusted.  Because of this, each castle town has developed its own somewhat unique culture and dialect, diverging from the 'northern' standard set by ''Çien eu Tevrén'' (the historical seat of Tevrén, covering more or less the original boundries of the Country of Tevrén).  Many of these dialects are more conservative than the standard, maintaining initial ''l'' (''luga'' vs. standard ''lluga'') and a 'hard' ''h'' (''h'' is silent in the standard) stemming from Old Tevrés ''f'' (usually represented ''ḥ''; ''ḥoraña'' vs. standard ''horaña''; old ''foranna'').
Travel, at least for non-war activities, is much rarer in the north, especially in the desert of ''Murrafíçia''.  People generally stay in the castle towns where they were born, and outsiders are not quickly trusted.  Because of this, each castle town has developed its own somewhat unique culture and dialect, diverging from the 'northern' standard set by ''Çien-a-Tevrén'' (the historical seat of Tevrén, covering more or less the original boundries of the Country of Tevrén).  Many of these dialects are more conservative than the standard, maintaining initial ''l'' (''luga'' vs. standard ''lluga'') and a 'hard' ''h'' (''h'' is silent in the standard) stemming from Old Tevrés ''f'' (usually represented ''ḥ''; ''ḥoraña'' vs. standard ''horaña''; old ''foranna'').


The south, by comparison, is much more metropolitan and diverse.  Centuries of rule by the continent-spanning Fasser Empire meant a high degree of movement of wumbo and trade.  The old Aeranid roads were repaired and expanded under Fasser rulers, and the arts flourished as the wumbo of Hileria were introduced to styles from all over the world.  Even after the War of Reclamation, many Fassermen and Talothic immigrants chose remaine in southern Tevrén as merchants, entertainers, and artisans.  Thus, there are still large Fasser and Talothic speaking communities in southern Tevrén port cities like Cotive.
The south, by comparison, is much more metropolitan and diverse.  Centuries of rule by the continent-spanning Fasser Empire meant a high degree of movement of wumbo and trade.  The old Aeranid roads were repaired and expanded under Fasser rulers, and the arts flourished as the wumbo of Hileria were introduced to styles from all over the world.  Even after the War of Reclamation, many Fassermen and Talothic immigrants chose remaine in southern Tevrén as merchants, entertainers, and artisans.  Thus, there are still large Fasser and Talothic speaking communities in southern Tevrén port cities like Cotive.
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There is also a great diversity of beliefs.  Ancestor worship is less common, along with reverence for the ''murráficos'', who are considered rustic and uncivilised, but still present, especially in among northerners moved south after the war.  Polytheism and animism are popular, and local gods are worshipped alongside Old Aeranid and Talothic ones, and the Great Maker.  Some, even outside of ethnic Fassermen, still worship the Fasser gods.  ''Elguenum'', an amalgamation of the current supreme god of the Fasser throne of heaven, ''<nowiki>'</nowiki>ilwa'', and the post-Aeranid god ''avin aënumun'' ('eternal sun'), is popular amongst many.
There is also a great diversity of beliefs.  Ancestor worship is less common, along with reverence for the ''murráficos'', who are considered rustic and uncivilised, but still present, especially in among northerners moved south after the war.  Polytheism and animism are popular, and local gods are worshipped alongside Old Aeranid and Talothic ones, and the Great Maker.  Some, even outside of ethnic Fassermen, still worship the Fasser gods.  ''Elguenum'', an amalgamation of the current supreme god of the Fasser throne of heaven, ''<nowiki>'</nowiki>ilwa'', and the post-Aeranid god ''avin aënumun'' ('eternal sun'), is popular amongst many.


===== '''Dress''' =====
===== Dress =====


Fashion in the north is generally conservative, with a preference for stiff, form fitting clothing that covers most of the body.  Typical northern Tevrén clothing consists of a linen shirt, with collar or [[w:Ruff (clothing)|ruff]] and matching wrist ruffs.  Over the shirt is word a stiff, heavy [[w:Doublet (clothing)|doublet]] reinforces with boning.  Optionally a [[w:Jerkin (clothing)|jerkin]], a sleeveless padded vest, is worn above the doublet.   
Fashion in the north is generally conservative, with a preference for stiff, form fitting clothing that covers most of the body.  Typical northern Tevrén clothing consists of a linen shirt, with collar or [[w:Ruff (clothing)|ruff]] and matching wrist ruffs.  Over the shirt is word a stiff, heavy [[w:Doublet (clothing)|doublet]] reinforces with boning.  Optionally a [[w:Jerkin (clothing)|jerkin]], a sleeveless padded vest, is worn above the doublet.   
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Colouring is usually austere, with a tendency towards black, although maroon accents are popular, as maroon is the colour of the Tevrén monarchy.  Buff and uncoloured leather is another common choice.  Reserve, practicality in combat, and fine workmanship were valued as opposed to flash and bombast.
Colouring is usually austere, with a tendency towards black, although maroon accents are popular, as maroon is the colour of the Tevrén monarchy.  Buff and uncoloured leather is another common choice.  Reserve, practicality in combat, and fine workmanship were valued as opposed to flash and bombast.
The south in contrast displays a much wider array of fashion trends and dress.  Vibrant and colourful silks are especially popular in prominent port cities like Cotives.  Looser and lighter cuts are also common.  Long clothing and dresses in the Fasser style are worn by the Fasser communities as well as some elites.  Pantaloons and trousers are preferred to hose for the most part, except in Combrienes, due to northern and S'entigneis influence.
==== Names ====
===== Given Names =====
{{columns-list | colwidth=10em | style=width:600; |
* Aveste
* Avesta
* Arcastil
* Arcastilla
* Castel
* Craza
* Dexán
* Dexana
* Domil
* Garnón
* Hosande
* Iján
* Ijana
* Ismeve
* Juin
* Juina
* Jon
* Jona
* Llar
* Llara
* Lligre
* Lluçia
* Ładín
* Moxa
* Odessel
* Odessián
* Odessiana
* Pedre
* Rilla
* Sedín
* Sedina
* Savim
* Tuis
* Vasón
* Vicram
}}


== Former Powers ==
== Former Powers ==
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