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'''Pandorar''' (or Pxantoran) is a auxlang made by the European Space agency to function as a middle ground between [[Na'vi]] and the [[Romance languages]]The Académie Langues Extraterrestres was commissioned by the EU and NASA in 2203 and the language was completed in 2209Testing showed the same level of difficulty for Na'vi and human learners, and massive improvement in learning the others' language(s) after acquiring Pxantoran.
# ℕ – Natural Numbers – 1,2,3,… 
#: Numbers used for counting discrete objects. Equality is determined by direct inspection.
# 𝕎 – Whole Numbers – 0,1,2,3,… 
#: Adds zero, the additive identity. Useful when “none” must be distinguished from “does not exist”.
# ℤ – Integers (German ''Zahlen'') – …,−3,−2,−1,0,1,2,3,… 
#: Numbers closed under subtraction. Every number has an additive inverse. Often interpreted as magnitude with direction.
# ℚ – Rational Numbers (quotients)
#: Numbers of the form <math>\frac{a}{b}</math> with <math>a,b\in\mathbb{Z}</math> and <math>b\neq0</math>. 
#: Equality has a finite certificate: <math>\frac{a}{b}=\frac{c}{d} \iff ad=bc</math>. 
#: Most quantities in the world cannot actually be divided into arbitrary rational parts.
#: <hr>
# 𝕂 – Constructible Numbers (German ''Konstruierbare'') 
#: Lengths constructible with compass and straightedge. Equivalent to starting from 0 and 1 and allowing <math>+,-,\times,\div</math> and square roots. 
#: They cannot be exhaustively exhibited as decimals or directly compared.
# 𝕆 – Origami Numbers 
#: Lengths constructible with origami folds or neusis (marked ruler). Equivalent to extending the constructible toolkit to include cube roots.
#: <hr>
# 𝕊 – Shifting Root Numbers  
#: Numbers whose digits can be generated sequentially by classical digit-extraction root algorithms. Each digit is determined exactly and never later revised.
# ℙ – Polynomial Numbers  
#: Roots of finite polynomials <math>a_nx^n+\dots+a_1x+a_0=0</math>. 
#: They can be approximated to arbitrary precision by iterative methods such as Newton’s method. Earlier digits may occasionally require revision during computation.
# 𝔾 – Geometric Numbers 
#: Numbers arising from geometric quantities that are visually meaningful but difficult to access numerically. Examples include <math>\pi</math>, <math>\ln 2</math>, and <math>\sin(1)</math>. 
#: The new additions at this stage are transcendental.
# Σ – Series-defined Numbers 
#: Numbers defined by infinite sums <math>\sum_{n=0}^{\infty} a_n</math>. 
#: Stopping after finitely many terms yields a predictable approximation.
# 𝕃 – Limit-defined Numbers 
#: Numbers defined as limits of sequences <math>\lim_{n\to\infty} a_n</math>. 
#: Each stage recomputes the value from a finite rule.
# 𝔸 – Arbitrary Algorithmic Numbers 
#: Numbers defined by any explicit algorithm generating digits or approximations, even if they have no particular geometric or analytic meaning.
# 𝕌 – Uncomputable Numbers 
#: Quantities that can be defined logically but whose digits cannot be generated by any algorithm.
#: <hr>
# 𝔇 – Divergent Numbers 
#: Values assigned to divergent series by summation methods such as Cesàro, Abel, Hölder, or Borel. 
#: Example: <math>1-1+1-1+\dots =_{\text{Cesàro}} \tfrac12</math>.
# ζ – Zeta Numbers 
#: Values assigned to divergent sums using analytic continuation, especially through the Riemann zeta function. 
#: Example: <math>1+2+3+4+\dots =_{\zeta} -\tfrac{1}{12}</math>. 
#: Ramanujan is the most famous advocate of this interpretation.


== Categories ==
* ℕ–ℚ      exhibitable
Pandorar is largely agglutinative, with many fusional elements.  It is reasonably balanced, but with a slight tendency towards right-branching.  It has three numbers, three persons, no genders, six cases, and is usually considered to have tripartite alignment.  Honorifics are a smaller part of the language. There is no grammatical evidentiality, nor mirativity.  There are two orthographies commonly in use.  The sound system is unusual (in human terms) in that makes frequent use of ejectives and glottal consonants, and has many uncommon consonantal clusters.
* 𝕂–𝕆      geometric
 
* 𝕊–𝕃      algorithmic approximation
== Phonology ==
* 𝔸–𝕌      algorithm / logic
{| class="bluetable lightbluebg" style="text-align:center;"
* 𝔇–ζ      regularization
! !! Labial !! Alveolar !! Palatal !! Velar !! Glottal
|-
! Nasals
| /m/ || /n/ || || /ŋ/ ||
|-
! Ejective Stops
| /pʼ/ || /tʼ/ || || /kʼ/ ||
|-
! Voiceless Stops
| /p/ || /t/ || || /k/ || /ʔ/
|-
! Affricate
| || /ts/ || || ||
|-
! Voiceless Fricatives
| /f/ || /s/ || || || /h/
|-
! Voiced Fricatives
| /v/ || /z/ || || ||
|-
! Rhotic
| || /r/ || || ||
|-
! Lateral
| || /l/ || || ||
|-
! Glides
| /w/ || || /j/ || ||
|}
The voiceless stops are unaspirated at the beginning and middle of a word. They are also unreleased at the end of a word, as well as at the end of a syllable when followed by another consonant.
 
{| class="bluetable" style="text-align:center;"
! !! Front !! Mid !! Back
|-
! High
| /i/ || || /u/
|-
! Near-high
| /I/ || ||
|-
! Mid
| /e/ || || /o/
|-
! Low
| /æ/ || /a/ ||
|}
aj, aj, ew, and ej are diphthongs.  r and l are also syllabic consonants.
 
Syllable structure is highly unusual. 
* A syllable is permitted to have no onset consonant (i.e., it may start with a vowel).
* A syllable is permitted to have no coda consonant (i.e., it may end with a vowel).
* Any consonant may start a syllable.
* A consonant cluster of {f, s, or ts} + {p, t, k, pʼ, tʼ, kʼ, m, n, ŋ, r, l, w, or j} may start a syllable.
• p, t, k, pʼ, tʼ, kʼ, ʔ, m, n, l, r, or ŋ may occur in syllable-final position.
• ts, f, s, h, v, z, w, and j may not occur in syllable-final position.
• There are no consonant clusters in syllable-final position.
• A syllable with a syllabic consonant must start with a consonant or consonant cluster and must not have a final consonant.
== Orthography ==
Two orthographies are maintained in different contexts.  Signage on Pandora is in the Na'vi-writing style (distinguished by its use of '''x''' for ejective-consonants) while human beings continue to text and chat in European-style (distinguished the use of '''ñ''' for the velar nasal).  This is current area of debate, and we will present both styles here in an effort to remain unbiased.
 
{| class="bluetable lightbluebg" style="text-align:center; float: left;"
|+ "Na'vi Style" Consonants
! !! Labial !! Alveolar !! Palatal !! Velar !! Glottal
|-
! Nasals
| '''m''' || '''n''' || || '''ng''' ||
|-
! Ejective Stops
| '''px''' || '''tx''' || || '''kx''' ||
|-
! Voiceless Stops
| '''p''' || '''t''' || || '''k''' || ''' ' '''
|-
! Affricate
| || '''ts''' || || ||
|-
! Voiceless Fricatives
| '''f''' || '''s''' || || || '''h'''
|-
! Voiced Fricatives
| '''v''' || '''z''' || || ||
|-
! Rhotic
| || '''r''' || || ||
|-
! Lateral
| || '''l''' || || ||
|-
! Glides
| '''w''' || || '''y''' || ||
|}
 
{| class="bluetable lightbluebg" style="text-align:center;"
|+ "European Style" Consonants
! !! Labial !! Alveolar !! Palatal !! Velar !! Glottal
|-
! Nasals
| '''m''' || '''n''' || || '''ñ''' ||
|-
! Ejective Stops
| '''p''' || '''t''' || || '''k''' ||
|-
! Voiceless Stops
| '''b''' || '''d''' || || '''g''' || ''' q '''
|-
! Affricate
| || '''c''' || || ||
|-
! Voiceless Fricatives
| '''f''' || '''s''' || || || '''h'''
|-
! Voiced Fricatives
| '''v''' || '''z''' || || ||
|-
! Rhotic
| || '''r''' || || ||
|-
! Lateral
| || '''l''' || || ||
|-
! Glides
| '''w''' || || '''j''' || ||
|}
<br clear="both" />
{| class="bluetable" style="text-align:center; float:left;"
|+ "Na'vi Style" Vowels
! !! Front !! Mid !! Back
|-
! High
| '''i''' || || '''u'''
|-
! Near-high
| '''ì''' || ||
|-
! Mid
| '''e''' || || '''o'''
|-
! Low
| '''æ''' || '''a''' ||
|}
 
{| class="bluetable" style="text-align:center;"
|+ "European Style" Vowels
! !! Front !! Mid !! Back
|-
! High
| '''i''' || || '''u'''
|-
! Near-high
| '''y''' || ||
|-
! Mid
| '''e''' || || '''o'''
|-
! Low
| '''æ''' || '''a''' ||
|}
== Derivational Pathways ==
A group of 400 words words imported directly from Na'vi, for concepts and species which do not exist in Latin.  Beyond this, all words are from Classical Latin.  Approximately 600 Neo-Latin words have been imported to date, with a very few from individual from Spanish.  Below are listed the procedures transmuting a word via Latin orthography into Pxantoran.  These require you to think through whether a given consonant would have palatalized in Vulgar Latin.  Recall that CiV or CeV changed into CjV, or that Ce or Ci changed into Cje or Cji.  Latin c's, x's, and q's are not written here.  Remember that nasals assimilated to place of articulation of the following consonant.  u and w's are not distinguished.
 
* ī -> i
* ì -> ì
* a -> ä
* ā -> a
* ū -> u
* ō -> o
* ē -> e
* gn -> ng
* Nf -> fN
* gu -> p
* [pbv][rlN] -> f[rlN]
* geminate stop -> -voice ejective
* [kg][rlw] -> ts[rlw]
* ps -> sp
* [td][rl] -> ts[rl]
* strV -> tsyV
 
* b -> p vs bj -> fp
* p -> px vs pj -> fpx
* [vw] -> [vw] vs [vw]j -> fw
* N -> N vs Nj -> fN
* d -> t vs dj -> z
* t -> tx vs tj -> tstx
* g -> k vs gj -> iy
* k -> kx vs kj -> skx

Latest revision as of 22:57, 5 March 2026

  1. ℕ – Natural Numbers – 1,2,3,…
    Numbers used for counting discrete objects. Equality is determined by direct inspection.
  2. 𝕎 – Whole Numbers – 0,1,2,3,…
    Adds zero, the additive identity. Useful when “none” must be distinguished from “does not exist”.
  3. ℤ – Integers (German Zahlen) – …,−3,−2,−1,0,1,2,3,…
    Numbers closed under subtraction. Every number has an additive inverse. Often interpreted as magnitude with direction.
  4. ℚ – Rational Numbers (quotients)
    Numbers of the form <math>\frac{a}{b}</math> with <math>a,b\in\mathbb{Z}</math> and <math>b\neq0</math>.
    Equality has a finite certificate: <math>\frac{a}{b}=\frac{c}{d} \iff ad=bc</math>.
    Most quantities in the world cannot actually be divided into arbitrary rational parts.

  5. 𝕂 – Constructible Numbers (German Konstruierbare)
    Lengths constructible with compass and straightedge. Equivalent to starting from 0 and 1 and allowing <math>+,-,\times,\div</math> and square roots.
    They cannot be exhaustively exhibited as decimals or directly compared.
  6. 𝕆 – Origami Numbers
    Lengths constructible with origami folds or neusis (marked ruler). Equivalent to extending the constructible toolkit to include cube roots.

  7. 𝕊 – Shifting Root Numbers
    Numbers whose digits can be generated sequentially by classical digit-extraction root algorithms. Each digit is determined exactly and never later revised.
  8. ℙ – Polynomial Numbers
    Roots of finite polynomials <math>a_nx^n+\dots+a_1x+a_0=0</math>.
    They can be approximated to arbitrary precision by iterative methods such as Newton’s method. Earlier digits may occasionally require revision during computation.
  9. 𝔾 – Geometric Numbers
    Numbers arising from geometric quantities that are visually meaningful but difficult to access numerically. Examples include <math>\pi</math>, <math>\ln 2</math>, and <math>\sin(1)</math>.
    The new additions at this stage are transcendental.
  10. Σ – Series-defined Numbers
    Numbers defined by infinite sums <math>\sum_{n=0}^{\infty} a_n</math>.
    Stopping after finitely many terms yields a predictable approximation.
  11. 𝕃 – Limit-defined Numbers
    Numbers defined as limits of sequences <math>\lim_{n\to\infty} a_n</math>.
    Each stage recomputes the value from a finite rule.
  12. 𝔸 – Arbitrary Algorithmic Numbers
    Numbers defined by any explicit algorithm generating digits or approximations, even if they have no particular geometric or analytic meaning.
  13. 𝕌 – Uncomputable Numbers
    Quantities that can be defined logically but whose digits cannot be generated by any algorithm.

  14. 𝔇 – Divergent Numbers
    Values assigned to divergent series by summation methods such as Cesàro, Abel, Hölder, or Borel.
    Example: <math>1-1+1-1+\dots =_{\text{Cesàro}} \tfrac12</math>.
  15. ζ – Zeta Numbers
    Values assigned to divergent sums using analytic continuation, especially through the Riemann zeta function.
    Example: <math>1+2+3+4+\dots =_{\zeta} -\tfrac{1}{12}</math>.
    Ramanujan is the most famous advocate of this interpretation.
  • ℕ–ℚ exhibitable
  • 𝕂–𝕆 geometric
  • 𝕊–𝕃 algorithmic approximation
  • 𝔸–𝕌 algorithm / logic
  • 𝔇–ζ regularization