Ogros
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Ogros is a sketchlang started a long time ago. I want to say it was either my senior year of highschool in 2012, or sometime in 2015 or early 2016. Whatever the case, I worked on it for like a day or two, and then forgot about it. I rediscovered it in late 2016, and then...forgot about it again, lol. In my defense, though, I think the big move halfway across the country happened not too long after that. Anyway, I've re-rediscovered it, and I wanna actually work on it again, and I figured a good way to get things started would be to put down what I had so far, and what little bit I've added to it since its resurfacing.