Verse:Tricin/Clofabolocin/Music: Difference between revisions

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===The Baroque-chiptune cluster===
===''Nabitameran''===
*'''Quasi-chiptune music''' started by Semopoetin Zyrtec. Descendant traditions:
''Nabitameran'', literally 'remembered music', is a relatively recent tradition that is in the Baroque-chiptune cluster. It usually uses a 19-note meantone tuning given by stacking 18 fifths, and modern electronic music standardized this to 19 equally spaced notes per octave.
**A Clofabian traditional music genre: harpsichords or organs playing music that would be perceived as more retro video game-like by Terrans
 
**Chiptune/video game music that sounds Baroque-ish
Common instruments used are the harpsichord, the organ and the uniquely Clofabian claviorganum, where a note is played by simultaneously plucking a harpsichord string and blowing through organ pipes. The claviorganum may be slightly detuned for a shimmering vibrato effect.
***Early Clofabian video game systems used four voice channels + 1 percussion channel (Compare Famicom which used 3 voice channels + 1 perc channel)
 
***Canons and fugues in a loop
There are two slightly differing flavors of ''nabitameran'':
***Baroque dances with a swing and percussion track (made with a noise channel)
 
***Repetitive stereotypically baroque figurations with changing harmony
#'''"Acoustic chiptune"''' was pioneered by Semopoetin Zyrtec. Semopoetin would use voices played by harpsichords, organs, claviorganums and drums in his "incidental music" for plays and dance music. This style is something of a hybrid of 8-bit video game music on Earth and Scarlatti sonatas.
#'''Clofabian electronic music''' began as improvisation over a bass line, and took on Baroque-like complexity as time went on. Early Clofabian music systems used 2 square wave channels + 1 triangle wave channel + 1 percussion channel like Famicom. This grew to 4 voice channels as composers began to write increasingly complex contrapuntal music. This style is, not surprisingly, also used for Clofabian video game music.
 
Some forms of music in this style are:
*Canons and fugues in a loop
*Baroque dances with a swing and percussion track (made with a noise channel)
*Repetitive stereotypically Baroque figurations with changing harmony
*Scarlatti sonatas
 
[[Category:Music]]
[[Category:Music]]
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