Verse:Sel/ZE-1b/Valsatbat: Difference between revisions

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The '''Valsatbat''' region is a vast, largely forested, piedmont and coastal plain which lies between the Dalic Highlands to the west and the Kursoquan Sea (technically a very large bay) on its east. The area is known at its earliest as the motherland of the Hyudrontic peoples, who's core identity is tied to the defeat of [[Verse:Sel/ZE-1b/Valsatbat/Zhumunts|zhumunt]] dominion over humanity, and consequent ability of their segment of Proto-Glaeglo-Hyudronts to migrate eastward to more plentiful lands, corresponding with the local development of agriculture.
The '''Valsatbat''' region is a vast, largely forested, karstic piedmont and coastal plain which lies between the Dalic Highlands to the west and the Kursoquan Sea (technically a very large bay) on its east. The area has been known from the neolithic as the motherland of the [[Hyudrontic languages|Hyudrontic peoples]], who's core identity is tied to the disruption of [[Verse:Sel/ZE-1b/Valsatbat/Zhumunts|zhumunt]] dominion over the forests (a major factor the animal's later endangered status), and consequent ability of their segment of Proto-Glaeglo-Hyudronts to migrate eastward to more plentiful lands, corresponding with the local development of agriculture.


==Etymology==
==Etymology==
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===Flora===
===Flora===
===Fauna===
===Fauna===
Due in part to the prime location juxtaposed between a variety of environments, Valsatbat and its associated islands host a considerable amount of humanoid biodiversity in particular regarding its fauna. The Human-[[Verse:Sel/ZE-1b/Valsatbat/Elves|elf]] continuum (genus ''Homo'') has of course formed the majority of the cobalid population consistently since the beginning of the Neolithic, but native to the area are also all varieties of [[Verse:Sel/ZE-1b/Trollkin|trollkin]] (genus ''Speluncanus''), the remaining [[Verse:Sel/ZE-1b/Kobolds|kobolds]] (''Cobalus rusticus''), and even a number of transient [[Verse:Sel/ZE-1b/Nymphs/Nereids|nereid]] (''H. lympha maris'') settlements have been recorded. The biodiversity has only increased as time passed, namely the large influx of displaced orcs (''H. albus arcium'') and further homogenization of human subspecies.
Due in part to the prime location juxtaposed between a variety of environments, Valsatbat and its associated islands host a considerable amount of humanoid biodiversity in particular regarding its fauna. The Human-[[Verse:Sel/ZE-1b/Valsatbat/Elves|elf]] continuum (genus ''Homo'') has of course formed the majority of the cobalid population consistently since the beginning of the Neolithic, but native to the islands are also all varieties of [[Verse:Sel/ZE-1b/Trollkin|trollkin]] (genus ''Speluncanus''), all remaining lesser goblins (genus ''Cobalus''), a stable population of [[Verse:Sel/ZE-1b/Hobgoblins|hobgoblins]] (''C. rusticus'' or ''H. rusticus'') in the southern mainland, and even a number of transient [[Verse:Sel/ZE-1b/Nymphs/Nereids|nereid]] (''H. lympha maris'') settlements have been recorded on various coasts. The biodiversity has only increased as time passed, namely due to the large influx of displaced orcs (''H. albus arcium'') and further redistribution and remixing of human subspecies.
 
==History==
==History==
==Economy==
==Economy==

Latest revision as of 17:46, 1 May 2024

The Valsatbat region is a vast, largely forested, karstic piedmont and coastal plain which lies between the Dalic Highlands to the west and the Kursoquan Sea (technically a very large bay) on its east. The area has been known from the neolithic as the motherland of the Hyudrontic peoples, who's core identity is tied to the disruption of zhumunt dominion over the forests (a major factor the animal's later endangered status), and consequent ability of their segment of Proto-Glaeglo-Hyudronts to migrate eastward to more plentiful lands, corresponding with the local development of agriculture.

Etymology

The name Valsatbat derives from the ethnonym Valsta, in this case referring to the aridic-to-Brass Age empire of the same name who's territory comprised roughly the entire region. The empire in turn took its name from the ethnicity/confederation of remaining powerful Paludis syncretized with various Northern Hyudrontic groups which took power in wake of the Grand Thassalocracy's collapse.

Geography

Overview

  • Bwivé — A coastal territory enclosed by the Illusion and Hogo[1] Rivers, primarily inhabited by an eponymous nation of Northern Hyudronts
    • Kiusingsaro — A canal city founded around a particularly large pre-classical Paludic siege-ship run aground in the Illusion River Delta, known for being a hub of classical- and aridic-era piracy
  • Lake Perioda — A large saline lake deep in the northern foothills of Valsatbat (Hyudrontica minor) known for the unique magical properties of its salts

Flora

Fauna

Due in part to the prime location juxtaposed between a variety of environments, Valsatbat and its associated islands host a considerable amount of humanoid biodiversity in particular regarding its fauna. The Human-elf continuum (genus Homo) has of course formed the majority of the cobalid population consistently since the beginning of the Neolithic, but native to the islands are also all varieties of trollkin (genus Speluncanus), all remaining lesser goblins (genus Cobalus), a stable population of hobgoblins (C. rusticus or H. rusticus) in the southern mainland, and even a number of transient nereid (H. lympha maris) settlements have been recorded on various coasts. The biodiversity has only increased as time passed, namely due to the large influx of displaced orcs (H. albus arcium) and further redistribution and remixing of human subspecies.

History

Economy

Demographics

Culture

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