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After using Bézier curves for animation and font-making, some curved shapes are even represented as quadratic Bézier splines. | After using Bézier curves for animation and font-making, some curved shapes are even represented as quadratic Bézier splines. | ||
== "Processing" == | |||
=== Concept-emotion distance === | |||
Words that are closely linked to certain emotions, like "death", "fight" and "departure", are processed differently. It's hard to determine how exactly, although these words have a different "feel" to neutral nouns. I believe they are more intuitive but also more precise, as opposed to "fuzzy" worsd like "happy" and "sad". | |||
=== Dichotomies === | |||
All of my conlangs can be said to have two word classes. Even if I know many attributes of things exist on a sliding scale, I still see black and white, artificial and natural, dense and light, hard and soft, and other opposition pairs. In Hwnic, this system is modernized to contain a "somewhere in between" and a "does not apply". | |||
== Design choices of Hwnic == | == Design choices of Hwnic == | ||
[[Hwnic]] is named after the "window handle" type HWND in WinAPI. (It is not related to HWN Energy acquisitions, printer models, or the surname Hwang.) It is thought to have a precise structure like a programming language, as it arose out of a desire to limit the chaos/ambiguity aspect of my thinking. However, this is not upheld at all times now. | [[Hwnic]] is named after the "window handle" type HWND in WinAPI. (It is not related to HWN Energy acquisitions, printer models, or the surname Hwang.) It is thought to have a precise structure like a programming language, as it arose out of a desire to limit the chaos/ambiguity aspect of my thinking. However, this is not upheld at all times now. | ||
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