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==Inspiration== | ==Inspiration== | ||
A friend was creating a board game similar to [[wikipedia:risk_(game)|Risk]]; however, instead of taking place on Earth, this new game was to take place on an inter-planetary scale. The game creator wanted to develop an extraterrestrial theme and requested a fictional script. The name of the race on this game is "Lortho" and thus the seed was planted. Brian was unable to work on this piece for quite sometime until he joined the [http://listserv.brown.edu/archives/conlang.html CONLANG mailing list] and observed both seasoned and novice conlangers discussing all aspects of linguistics. Since then he decided to move forward and bring Lortho into fruition. | A friend was creating a board game similar to [[wikipedia:risk_(game)|Risk]]; however, instead of taking place on Earth, this new game was to take place on an inter-planetary scale. The game creator wanted to develop an extraterrestrial theme and requested a fictional script. The name of the race on this game is "Lortho" and thus the seed was planted. Brian was unable to work on this piece for quite sometime until he joined the [http://listserv.brown.edu/archives/conlang.html CONLANG mailing list] and observed both seasoned and novice conlangers discussing all aspects of linguistics. Since then he decided to move forward and bring Lortho into fruition. The language itself was not invented until the spring of 2016. | ||
Another inspirational source is Brian's daughter. Through her development of learning how to make speech sounds leading to coherent speech, Brian found certain "words" to use in Lortho which he used to develop its phonology. | Another inspirational source is Brian's daughter. Through her development of learning how to make speech sounds leading to coherent speech, Brian found certain "words" to use in Lortho which he used to develop its phonology. |
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