Module:scripts: Difference between revisions

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local m_str_utils = require("Module:string utilities")
local concat = table.concat
local explode = m_str_utils.explode_utf8
local gsplit = m_str_utils.gsplit
local match = string.match
local select = select
local split = m_str_utils.split
local toNFC = mw.ustring.toNFC
local toNFD = mw.ustring.toNFD
local toNFKC = mw.ustring.toNFKC
local toNFKD = mw.ustring.toNFKD
local type = type
local ugsub = m_str_utils.gsub
local umatch = m_str_utils.match
local export = {}
local export = {}


local Script = {}
local Script = {}


--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
--[==[Returns the script code of the script. Example: {{lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
function Script:getCode()
return self._code
return self._code
end
end


--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
function Script:getCanonicalName()
return self._rawData[1] or self._rawData.canonicalName
return self._rawData[1] or self._rawData.canonicalName
end
end


--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{lua|"Arabic script"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
function Script:getDisplayForm()
return self:getCategoryName("nocap")
return self:getCategoryName("nocap")
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end
end


--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latnx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
--[==[Returns the {{w|IETF language tag#Syntax of language tags|IETF subtag}} used for the script, which should always be a valid {{w|ISO 15924}} script code. This is used when constructing HTML {{code|html|lang{{=}}}} tags. The {{lua|ietf_subtag}} value from the script's data file is used, if present; otherwise, the script code is used. For script codes which contain a hyphen, only the part after the hyphen is used (e.g. {{lua|"fa-Arab"}} becomes {{lua|"Arab"}}).]==]
function Script:getIETFSubtag()
local code = self._ietf_subtag
if code == nil then
code = self._rawData.ietf_subtag or match(self._code, "[^%-]+$")
self._ietf_subtag = code
end
return code
end
 
--[==[Returns the parent of the script. Example: {{lua|"Arab"}} for {{lua|"fa-Arab"}}. It returns {{lua|"top"}} for scripts without a parent, like {{lua|"Latn"}}, {{lua|"Grek"}}, etc.]==]
function Script:getParent()
function Script:getParent()
return self._rawData.parent
return self._rawData.parent
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function Script:getSystemCodes()
function Script:getSystemCodes()
if not self._systemCodes then
if not self._systemCodes then
if type(self._rawData[2]) == "table" then
local system_codes = self._rawData[2]
self._systemCodes = self._rawData[2]
if type(system_codes) == "table" then
elseif type(self._rawData[2]) == "string" then
self._systemCodes = system_codes
self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
elseif type(system_codes) == "string" then
self._systemCodes = split(system_codes, "%s*,%s*", true)
else
else
self._systemCodes = {}
self._systemCodes = {}
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return self._systemObjects
return self._systemObjects
end
--[==[Check whether the script is of type `system`, which can be a writing system code or object. If multiple systems are passed, return true if the script is any of the specified systems.]==]
function Script:isSystem(...)
for _, system in ipairs{...} do
if type(system) == "table" then
system = system:getCode()
end
for _, s in ipairs(self:getSystemCodes()) do
if system == s then
return true
end
end
end
return false
end
end


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--end
--end


--[==[Given a list of types as strings, returns true if the script has all of them. Possible types are explained in [[Module:scripts/data]].]==]
--[==[Given a list of types as strings, returns true if the script has all of them.  
 
Currently the only possible type is {script}; use {{lua|hasType("script")}} to determine if an object that
may be a language, family or script is a script.
]==]
function Script:hasType(...)
function Script:hasType(...)
if not self._type then
local types = self._types
self._type = {script = true}
if types == nil then
if self._rawData.type then
types = {script = true}
for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
local rawtypes = self._rawData.type
self._type[type] = true
if rawtypes then
for rawtype in gsplit(rawtypes, "%s*,%s*", true) do
types[rawtype] = true
end
end
end
end
self._types = types
end
end
for _, type in ipairs{...} do
for i = 1, arg.n do
if not self._type[type] then
if not types[arg[i]] then
return false
return false
end
end
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end
end


--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
--[==[Returns the name of the main category of that script. Example: {{lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
function Script:getCategoryName(nocap)
local name = self._rawData[1] or self._rawData.canonicalName
local name = self:getCanonicalName()
-- If the name already has "code" or "semaphore" in it, don't add it.
-- If the name already has "script", "code" or "semaphore" at the end, don't add it.
-- No names contain "script".
if not (
if not name:find("[Cc]ode$") and not name:find("[Ss]emaphore$") then
name:find("[ %-][Ss]cript$") or
name:find("[ %-][Cc]ode$") or
name:find("[ %-][Ss]emaphore$")
) then
name = name .. " script"
name = name .. " script"
end
end
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end
end


--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]
--[==[Returns the {{lua|wikipedia_article}} item in the script's data file, or else calls {{lua|Script:getCategoryName()}}.]==]
function Script:getWikipediaArticle()
function Script:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
return self._rawData.wikipedia_article or self:getCategoryName()
end
end


--[==[Returns the regex defining the script's characters from the language's data file.
--[==[Returns the charset defining the script's characters from the script's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
function Script:getCharacters()
if self._rawData.characters then
return self.characters or nil
return self._rawData.characters
else
return nil
end
end
end


--[==[Returns the number of characters in the text that are part of this script.
--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
'''Note:''' You should never assume that text consists entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
function Script:countCharacters(text)
if not self._rawData.characters then
local charset = self._rawData.characters
if charset == nil then
return 0
return 0
-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
local charData, num = self:getCode() == "Hant" and require("Module:zh/data/ts/serialized") or require("Module:zh/data/st/serialized"), 0
charData = charData:sub(1, charData:len() / 2)
for char in text:gmatch("[\194-\244][\128-\191]*") do
if charData:find(char) then
num = num + 1
end
end
return num
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
return num
end
end
return select(2, ugsub(text, "[" .. charset .. "]", ""))
end
end


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end
end


--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
--[==[Returns the text direction. Horizontal scripts return {{lua|"ltr"}} (left-to-right) or {{lua|"rtl"}} (right-to-left), while vertical scripts return {{lua|"vertical-ltr"}} (vertical left-to-right) or {{lua|"vertical-rtl"}} (vertical right-to-left).]==]
function Script:getDirection()
function Script:getDirection()
return self._rawData.direction
return self._rawData.direction or "ltr"
end
end


function Script:getRawData()
function Script:getRawData()
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end
end


--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
--[==[Returns {{lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
function Script:hasNormalizationFixes()
return not not self._rawData.normalizationFixes
return not not self._rawData.normalizationFixes
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--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
function Script:fixDiscouragedSequences(text)
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
if self:hasNormalizationFixes() then
local gsub = require("Module:string utilities").gsub
local norm_fixes = self._rawData.normalizationFixes
for i, from in ipairs(self._rawData.normalizationFixes.from) do
local to = norm_fixes.to
text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
if to then
for i, v in ipairs(norm_fixes.from) do
text = ugsub(text, v, to[i] or "")
end
end
end
end
end
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end
end


-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
do
local function fixNormalization(text, self)
local combiningClasses
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
local charsToFix = table.concat(require("Module:table").keysToList(combiningClassFixes))
local function fixNormalization(text, self)
if require("Module:string utilities").match(text, "[" .. charsToFix .. "]") then
if not self:hasNormalizationFixes() then
local codepoint, u = mw.ustring.codepoint, mw.ustring.char
return text
-- Obtain the list of default combining classes.
end
local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
local norm_fixes = self._rawData.normalizationFixes
-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
local new_classes = norm_fixes.combiningClasses
for charToFix, newCombiningClass in pairs(combiningClassFixes) do
if not (new_classes and umatch(text, "[" .. norm_fixes.combiningClassCharacters .. "]")) then
local intermediaryChars = {}
return text
for character, combiningClass in pairs(combiningClasses) do
end
if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
-- Obtain the list of default combining classes.
table.insert(intermediaryChars, u(character))
combiningClasses = combiningClasses or mw.loadData("Module:scripts/data/combiningClasses")
text = explode(text)
-- Manual sort based on new combining classes.
-- We can't use table.sort, as it compares the first/last values in an array as a shortcut, which messes things up.
for i = 2, #text do
local char = text[i]
local class = new_classes[char] or combiningClasses[char]
if class then
repeat
i = i - 1
local prev = text[i]
if (new_classes[prev] or combiningClasses[prev] or 0) < class then
break
end
end
end
text[i], text[i + 1] = char, prev
-- Swap the character with any intermediary characters that are immediately before it.
until i == 1
text = require("Module:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
end
end
end
end
return concat(text)
end
function Script:toFixedNFC(text)
return fixNormalization(toNFC(text), self)
end
function Script:toFixedNFD(text)
return fixNormalization(toNFD(text), self)
end
function Script:toFixedNFKC(text)
return fixNormalization(toNFKC(text), self)
end
function Script:toFixedNFKD(text)
return fixNormalization(toNFKD(text), self)
end
end
return text
end
function Script:toFixedNFC(text)
return fixNormalization(mw.ustring.toNFC(text), self)
end
function Script:toFixedNFD(text)
return fixNormalization(mw.ustring.toNFD(text), self)
end
function Script:toFixedNFKC(text)
return fixNormalization(mw.ustring.toNFKC(text), self)
end
function Script:toFixedNFKD(text)
return fixNormalization(mw.ustring.toNFKD(text), self)
end
end


function Script:toJSON()
function Script:toJSON()
if not self._type then
if not self._types then
self:hasType()
self:hasType()
end
end
local types = {}
local types = {}
for type in pairs(self._type) do
for type in pairs(self._types) do
table.insert(types, type)
table.insert(types, type)
end
end
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canonicalName = self:getCanonicalName(),
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
categoryName = self:getCategoryName("nocap"),
code = self:getCode(),
code = self._code,
otherNames = self:getOtherNames(true),
otherNames = self:getOtherNames(true),
aliases = self:getAliases(),
aliases = self:getAliases(),
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function export.makeObject(code, data, useRequire)
function export.makeObject(code, data, useRequire)
return data and setmetatable({_rawData = data, _code = code}, Script) or nil
return data and setmetatable({
_rawData = data,
_code = code,
characters = data.characters
}, Script) or nil
end
end


-- Temporary aliases from canonicalized names to (existing) anomalous names. Once we have converted everything we will
--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{lua|Script}} object representing the script. Otherwise, it returns {{lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
-- rename the scripts and remove the alias code.
local scriptAliases = {
-- scripts already renamed; we now alias the old names to the new ones
["IPAchar"] = "Ipach",
["musical"] = "Music",
["Ruminumerals"] = "Rumin",
["polytonic"] = "Polyt",
["Latinx"] = "Latnx",
}
 
--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
function export.getByCode(code, paramForError, disallowNil, useRequire)
if code == nil and not disallowNil then
if code == nil and not disallowNil then
return nil
return nil
end
end
code = scriptAliases[code] or code
local data
local data
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end
end


--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
--[==[
function export.findBestScriptWithoutLang(text)
Returns the code for the script that has the greatest number of characters in `text`. Useful for script tagging text
return require("Module:scripts/charToScript").findBestScriptWithoutLang(text)
that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character
language-agnostically. Specifically, it works as follows:
Convert each character to a codepoint. Iterate the counter for the script code if the codepoint is in the list
of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to.
Each script has a two-part counter, for primary and secondary matches. Primary matches are when the script is the
first one listed; otherwise, it's a secondary match. When comparing scripts, first the total of both are compared
(i.e. the overall number of matches). If these are the same, the number of primary and then secondary matches are
used as tiebreakers. For example, this is used to ensure that `Grek` takes priority over `Polyt` if no characters
which exclusively match `Polyt` are found, as `Grek` is a subset of `Polyt`.
If `none_is_last_resort_only` is specified, this will never return {"None"} if any characters in `text` belong to a
script. Otherwise, it will return {"None"} if there are more characters that don't belong to a script than belong to
any individual script. (FIXME: This behavior is probably wrong, and `none_is_last_resort_only` should probably
become the default.)
]==]
function export.findBestScriptWithoutLang(text, none_is_last_resort_only)
return require("Module:scripts/charToScript").findBestScriptWithoutLang(text, none_is_last_resort_only)
end
end


return export
return export

Latest revision as of 21:25, 6 August 2024



local m_str_utils = require("Module:string utilities")

local concat = table.concat
local explode = m_str_utils.explode_utf8
local gsplit = m_str_utils.gsplit
local match = string.match
local select = select
local split = m_str_utils.split
local toNFC = mw.ustring.toNFC
local toNFD = mw.ustring.toNFD
local toNFKC = mw.ustring.toNFKC
local toNFKD = mw.ustring.toNFKD
local type = type
local ugsub = m_str_utils.gsub
local umatch = m_str_utils.match

local export = {}

local Script = {}

--[==[Returns the script code of the script. Example: {{lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
	return self._code
end

--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
	return self._rawData[1] or self._rawData.canonicalName
end

--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{lua|"Arabic script"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
	return self:getCategoryName("nocap")
end

function Script:getOtherNames(onlyOtherNames)
	return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end

function Script:getAliases()
	return self._rawData.aliases or {}
end

function Script:getVarieties(flatten)
	return require("Module:language-like").getVarieties(self, flatten)
end

--[==[Returns the {{w|IETF language tag#Syntax of language tags|IETF subtag}} used for the script, which should always be a valid {{w|ISO 15924}} script code. This is used when constructing HTML {{code|html|lang{{=}}}} tags. The {{lua|ietf_subtag}} value from the script's data file is used, if present; otherwise, the script code is used. For script codes which contain a hyphen, only the part after the hyphen is used (e.g. {{lua|"fa-Arab"}} becomes {{lua|"Arab"}}).]==]
function Script:getIETFSubtag()
	local code = self._ietf_subtag
	if code == nil then
		code = self._rawData.ietf_subtag or match(self._code, "[^%-]+$")
		self._ietf_subtag = code
	end
	return code
end

--[==[Returns the parent of the script. Example: {{lua|"Arab"}} for {{lua|"fa-Arab"}}. It returns {{lua|"top"}} for scripts without a parent, like {{lua|"Latn"}}, {{lua|"Grek"}}, etc.]==]
function Script:getParent()
	return self._rawData.parent
end

function Script:getSystemCodes()
	if not self._systemCodes then
		local system_codes = self._rawData[2]
		if type(system_codes) == "table" then
			self._systemCodes = system_codes
		elseif type(system_codes) == "string" then
			self._systemCodes = split(system_codes, "%s*,%s*", true)
		else
			self._systemCodes = {}
		end
	end
	return self._systemCodes
end

function Script:getSystems()
	if not self._systemObjects then
		local m_systems = require("Module:writing systems")
		self._systemObjects = {}
		
		for _, ws in ipairs(self:getSystemCodes()) do
			table.insert(self._systemObjects, m_systems.getByCode(ws))
		end
	end
	
	return self._systemObjects
end

--[==[Check whether the script is of type `system`, which can be a writing system code or object. If multiple systems are passed, return true if the script is any of the specified systems.]==]
function Script:isSystem(...)
	for _, system in ipairs{...} do
		if type(system) == "table" then
			system = system:getCode()
		end
		for _, s in ipairs(self:getSystemCodes()) do
			if system == s then
				return true
			end
		end
	end
	return false
end

--function Script:getAllNames()
--	return self._rawData.names
--end

--[==[Given a list of types as strings, returns true if the script has all of them. 

Currently the only possible type is {script}; use {{lua|hasType("script")}} to determine if an object that
may be a language, family or script is a script.
]==]	
function Script:hasType(...)
	local types = self._types
	if types == nil then
		types = {script = true}
		local rawtypes = self._rawData.type
		if rawtypes then
			for rawtype in gsplit(rawtypes, "%s*,%s*", true) do
				types[rawtype] = true
			end
		end
		self._types = types
	end
	for i = 1, arg.n do
		if not types[arg[i]] then
			return false
		end
	end
	return true
end

--[==[Returns the name of the main category of that script. Example: {{lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
	local name = self:getCanonicalName()
	
	-- If the name already has "script", "code" or "semaphore" at the end, don't add it.
	if not (
		name:find("[ %-][Ss]cript$") or
		name:find("[ %-][Cc]ode$") or
		name:find("[ %-][Ss]emaphore$")
	) then
		name = name .. " script"
	end
	if not nocap then
		name = mw.getContentLanguage():ucfirst(name)
	end
	return name
end

function Script:makeCategoryLink()
	return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end

--[==[Returns the {{lua|wikipedia_article}} item in the script's data file, or else calls {{lua|Script:getCategoryName()}}.]==]
function Script:getWikipediaArticle()
	return self._rawData.wikipedia_article or self:getCategoryName()
end

--[==[Returns the charset defining the script's characters from the script's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
	return self.characters or nil
end

--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never assume that text consists entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
	local charset = self._rawData.characters
	if charset == nil then
		return 0
	end
	return select(2, ugsub(text, "[" .. charset .. "]", ""))
end

function Script:hasCapitalization()
	return not not self._rawData.capitalized
end

function Script:hasSpaces()
	return self._rawData.spaces ~= false
end

function Script:isTransliterated()
	return self._rawData.translit ~= false
end

--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
	return not not self._rawData.sort_by_scraping
end

--[==[Returns the text direction. Horizontal scripts return {{lua|"ltr"}} (left-to-right) or {{lua|"rtl"}} (right-to-left), while vertical scripts return {{lua|"vertical-ltr"}} (vertical left-to-right) or {{lua|"vertical-rtl"}} (vertical right-to-left).]==]
function Script:getDirection()
	return self._rawData.direction or "ltr"
end

function Script:getRawData()
	return self._rawData
end

--[==[Returns {{lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
	return not not self._rawData.normalizationFixes
end

--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
	if self:hasNormalizationFixes() then
		local norm_fixes = self._rawData.normalizationFixes
		local to = norm_fixes.to
		if to then
			for i, v in ipairs(norm_fixes.from) do
				text = ugsub(text, v, to[i] or "")
			end
		end
	end
	return text
end

do
	local combiningClasses
	
	-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
	local function fixNormalization(text, self)
		if not self:hasNormalizationFixes() then
			return text
		end
		local norm_fixes = self._rawData.normalizationFixes
		local new_classes = norm_fixes.combiningClasses
		if not (new_classes and umatch(text, "[" .. norm_fixes.combiningClassCharacters .. "]")) then
			return text
		end
		-- Obtain the list of default combining classes.
		combiningClasses = combiningClasses or mw.loadData("Module:scripts/data/combiningClasses")
		text = explode(text)
		-- Manual sort based on new combining classes.
		-- We can't use table.sort, as it compares the first/last values in an array as a shortcut, which messes things up.
		for i = 2, #text do
			local char = text[i]
			local class = new_classes[char] or combiningClasses[char]
			if class then
				repeat
					i = i - 1
					local prev = text[i]
					if (new_classes[prev] or combiningClasses[prev] or 0) < class then
						break
					end
					text[i], text[i + 1] = char, prev
				until i == 1
			end
		end
		return concat(text)
	end
	
	function Script:toFixedNFC(text)
		return fixNormalization(toNFC(text), self)
	end
	
	function Script:toFixedNFD(text)
		return fixNormalization(toNFD(text), self)
	end
	
	function Script:toFixedNFKC(text)
		return fixNormalization(toNFKC(text), self)
	end
	
	function Script:toFixedNFKD(text)
		return fixNormalization(toNFKD(text), self)
	end
end

function Script:toJSON()
	if not self._types then
		self:hasType()
	end
	local types = {}
	for type in pairs(self._types) do
		table.insert(types, type)
	end
	
	local ret = {
		canonicalName = self:getCanonicalName(),
		categoryName = self:getCategoryName("nocap"),
		code = self._code,
		otherNames = self:getOtherNames(true),
		aliases = self:getAliases(),
		varieties = self:getVarieties(),
		type = types,
		direction = self:getDirection(),
		characters = self:getCharacters(),
		parent = self:getParent(),
		systems = self:getSystemCodes(),
		wikipediaArticle = self._rawData.wikipedia_article,
	}
	
	return require("Module:JSON").toJSON(ret)
end

Script.__index = Script
	
function export.makeObject(code, data, useRequire)
	return data and setmetatable({
		_rawData = data,
		_code = code,
		characters = data.characters
	}, Script) or nil
end

--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{lua|Script}} object representing the script. Otherwise, it returns {{lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
	if code == nil and not disallowNil then
		return nil
	end
	
	local data
	if useRequire then
		data = require("Module:scripts/data")[code]
	else
		data = mw.loadData("Module:scripts/data")[code]
	end
	
	local retval = export.makeObject(code, data, useRequire)
	
	if not retval and paramForError then
		require("Module:languages/error")(code, paramForError, "script code", nil, "not real lang")
	end
	
	return retval
end

function export.getByCanonicalName(name, useRequire)
	local code
	if useRequire then
		code = require("Module:scripts/by name")[name]
	else
		code = mw.loadData("Module:scripts/by name")[name]
	end
	
	return export.getByCode(code, nil, nil, useRequire)
end

--[==[
	Takes a codepoint or a character and finds the script code (if any) that is
	appropriate for it based on the codepoint, using the data module
	[[Module:scripts/recognition data]]. The data module was generated from the
	patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].

	Converts the character to a codepoint. Returns a script code if the codepoint
	is in the list of individual characters, or if it is in one of the defined
	ranges in the 4096-character block that it belongs to, else returns "None".
]==]
function export.charToScript(char)
	return require("Module:scripts/charToScript").charToScript(char)
end

--[==[
Returns the code for the script that has the greatest number of characters in `text`. Useful for script tagging text
that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character
language-agnostically. Specifically, it works as follows:
	
Convert each character to a codepoint. Iterate the counter for the script code if the codepoint is in the list
of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to.
	
Each script has a two-part counter, for primary and secondary matches. Primary matches are when the script is the
first one listed; otherwise, it's a secondary match. When comparing scripts, first the total of both are compared
(i.e. the overall number of matches). If these are the same, the number of primary and then secondary matches are
used as tiebreakers. For example, this is used to ensure that `Grek` takes priority over `Polyt` if no characters
which exclusively match `Polyt` are found, as `Grek` is a subset of `Polyt`.
	
If `none_is_last_resort_only` is specified, this will never return {"None"} if any characters in `text` belong to a
script. Otherwise, it will return {"None"} if there are more characters that don't belong to a script than belong to
any individual script. (FIXME: This behavior is probably wrong, and `none_is_last_resort_only` should probably
become the default.)
]==]
function export.findBestScriptWithoutLang(text, none_is_last_resort_only)
	return require("Module:scripts/charToScript").findBestScriptWithoutLang(text, none_is_last_resort_only)
end

return export