Module:scripts: Difference between revisions

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local export = {}
local export = {}
local combining_classes_module = "Module:Unicode data/combining classes"
local data_module = "Module:scripts/data"
local json_module = "Module:JSON"
local language_like_module = "Module:language-like"
local load_module = "Module:load"
local scripts_by_name_module = "Module:scripts/by name"
local scripts_chartoscript_module = "Module:scripts/charToScript"
local string_utilities_module = "Module:string utilities"
local table_module = "Module:table"
local writing_systems_module = "Module:writing systems"
local writing_systems_data_module = "Module:writing systems/data"
local concat = table.concat
local get_by_code -- Defined below.
local gmatch = string.gmatch
local insert = table.insert
local make_object -- Defined below.
local match = string.match
local require = require
local select = select
local setmetatable = setmetatable
local toNFC = mw.ustring.toNFC
local toNFD = mw.ustring.toNFD
local toNFKC = mw.ustring.toNFKC
local toNFKD = mw.ustring.toNFKD
local type = type
--[==[
Loaders for functions in other modules, which overwrite themselves with the target function when called. This ensures modules are only loaded when needed, retains the speed/convenience of locally-declared pre-loaded functions, and has no overhead after the first call, since the target functions are called directly in any subsequent calls.]==]
local function category_name_has_suffix(...)
category_name_has_suffix = require(language_like_module).categoryNameHasSuffix
return category_name_has_suffix(...)
end
local function category_name_to_code(...)
category_name_to_code = require(language_like_module).categoryNameToCode
return category_name_to_code(...)
end
local function deep_copy(...)
deep_copy = require(table_module).deepCopy
return deep_copy(...)
end
local function explode(...)
explode = require(string_utilities_module).explode_utf8
return explode(...)
end
local function get_writing_system(...)
get_writing_system = require(writing_systems_module).getByCode
return get_writing_system(...)
end
local function keys_to_list(...)
keys_to_list = require(table_module).keysToList
return keys_to_list(...)
end
local function load_data(...)
load_data = require(load_module).load_data
return load_data(...)
end
local function split(...)
split = require(string_utilities_module).split
return split(...)
end
local function to_json(...)
to_json = require(json_module).toJSON
return to_json(...)
end
local function ugsub(...)
ugsub = require(string_utilities_module).gsub
return ugsub(...)
end
local function umatch(...)
umatch = require(string_utilities_module).match
return umatch(...)
end
--[==[
Loaders for objects, which load data (or some other object) into some variable, which can then be accessed as "foo or get_foo()", where the function get_foo sets the object to "foo" and then returns it. This ensures they are only loaded when needed, and avoids the need to check for the existence of the object each time, since once "foo" has been set, "get_foo" will not be called again.]==]
local scripts_by_name
local function get_scripts_by_name()
scripts_by_name, get_scripts_by_name = load_data(scripts_by_name_module), nil
return scripts_by_name
end
local scripts_data
local function get_scripts_data()
scripts_data, get_scripts_data = load_data(data_module), nil
return scripts_data
end
local scripts_suffixes
local function get_scripts_suffixes()
scripts_suffixes, get_scripts_suffixes = {
"script",
"code",
"notation",
"letters",
"numerals",
"semaphore",
}, nil
for _, v in pairs(load_data(writing_systems_data_module)) do
insert(scripts_suffixes, v[1])
end
return scripts_suffixes
end


local Script = {}
local Script = {}
Script.__index = Script


--[==[Returns the script code of the language. Example: {{code|lua|"Cyrl"}} for Cyrillic.]==]
--[==[Returns the script code of the script. Example: {{lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
function Script:getCode()
return self._code
return self._code
end
end


--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{code|lua|"Cyrillic"}} for Cyrillic.]==]
--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
function Script:getCanonicalName()
return self._rawData[1] or self._rawData.canonicalName
return self._data[1]
end
end


--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{code|lua|"Arabic script"}}). For regular and etymology languages, this is the same as the canonical name, and for families, it reads "NAME languages" (e.g. {{code|lua|"Indo-Iranian languages"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{lua|"Arabic script"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
function Script:getDisplayForm()
return self:getCategoryName("nocap")
return self:getCategoryName("nocap")
end
end


function Script:getOtherNames(onlyOtherNames)
function Script:getAliases()
return require("Module:language-like").getOtherNames(self, onlyOtherNames)
Script.getAliases = require(language_like_module).getAliases
return self:getAliases()
end
end


function Script:getAliases()
function Script:getVarieties(flatten)
return self._rawData.aliases or {}
Script.getVarieties = require(language_like_module).getVarieties
return self:getVarieties(flatten)
end
 
function Script:getOtherNames()
Script.getOtherNames = require(language_like_module).getOtherNames
return self:getOtherNames()
end
 
function Script:getAllNames()
Script.getAllNames = require(language_like_module).getAllNames
return self:getAllNames()
end
end


function Script:getVarieties(flatten)
--[==[Returns the {{w|IETF language tag#Syntax of language tags|IETF subtag}} used for the script, which should always be a valid {{w|ISO 15924}} script code. This is used when constructing HTML {{code|html|lang{{=}}}} tags. The {{lua|ietf_subtag}} value from the script's data file is used, if present; otherwise, the script code is used. For script codes which contain a hyphen, only the part after the hyphen is used (e.g. {{lua|"fa-Arab"}} becomes {{lua|"Arab"}}).]==]
return require("Module:language-like").getVarieties(self, flatten)
function Script:getIETFSubtag()
local code = self._ietf_subtag
if code == nil then
code = self._data.ietf_subtag or match(self:getCode(), "[^%-]+$")
self._ietf_subtag = code
end
return code
end
end


--[==[Returns the parent of the script. Example: {{code|lua|"Latn"}} for {{code|lua|"Latnx"}} and {{code|lua|"Arab"}} for {{code|lua|"fa-Arab"}}. It returns {{code|lua|"top"}} for scripts without a parent, like {{code|lua|"Latn"}}, {{code|lua|"Grek"}}, etc.]==]
--[==[Returns the parent of the script. Example: {{lua|"Arab"}} for {{lua|"fa-Arab"}}. It returns {{lua|"top"}} for scripts without a parent, like {{lua|"Latn"}}, {{lua|"Grek"}}, etc.]==]
function Script:getParent()
function Script:getParentCode()
return self._rawData.parent
return self._data.parent
end
end


function Script:getSystemCodes()
function Script:getSystemCodes()
if not self._systemCodes then
if not self._systemCodes then
if type(self._rawData[2]) == "table" then
local system_codes = self._data[3]
self._systemCodes = self._rawData[2]
if type(system_codes) == "table" then
elseif type(self._rawData[2]) == "string" then
self._systemCodes = system_codes
self._systemCodes = mw.text.split(self._rawData[2], "%s*,%s*")
elseif type(system_codes) == "string" then
self._systemCodes = split(system_codes, ",", true, true)
else
else
self._systemCodes = {}
self._systemCodes = {}
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function Script:getSystems()
function Script:getSystems()
if not self._systemObjects then
if not self._systemObjects then
local m_systems = require("Module:writing systems")
self._systemObjects = {}
self._systemObjects = {}
for _, system in ipairs(self:getSystemCodes()) do
for _, ws in ipairs(self:getSystemCodes()) do
insert(self._systemObjects, get_writing_system(system))
table.insert(self._systemObjects, m_systems.getByCode(ws))
end
end
end
end
return self._systemObjects
return self._systemObjects
end
end


--function Script:getAllNames()
--[==[Check whether the script is of type `system`, which can be a writing system code or object. If multiple systems are passed, return true if the script is any of the specified systems.]==]
-- return self._rawData.names
function Script:isSystem(...)
--end
for _, system in ipairs{...} do
 
if type(system) == "table" then
--[==[Given a list of types as strings, returns true if the script has all of them. Possible types are explained in [[Module:scripts/data]].]==]
system = system:getCode()
function Script:hasType(...)
end
if not self._type then
for _, s in ipairs(self:getSystemCodes()) do
self._type = {script = true}
if system == s then
if self._rawData.type then
return true
for _, type in ipairs(mw.text.split(self._rawData.type, "%s*,%s*")) do
self._type[type] = true
end
end
end
end
end
end
for _, type in ipairs{...} do
return false
if not self._type[type] then
end
return false
 
--[==[Returns a table of types as a lookup table (with the types as keys).
 
Currently, the only possible type is {script}.]==]
function Script:getTypes()
local types = self._types
if types == nil then
types = {script = true}
local rawtypes = self._data.type
if rawtypes then
for t in gmatch(rawtypes, "[^,]+") do
types[t] = true
end
end
end
self._types = types
end
end
return true
return types
end
 
--[==[Given a list of types as strings, returns true if the script has all of them.
 
Use {{lua|hasType("script")}} to determine if an object that may be a language, family or script is a script.]==]
function Script:hasType(...)
Script.hasType = require(language_like_module).hasType
return self:hasType(...)
end
end


--[==[Returns the name of the main category of that script. Example: {{code|lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
--[==[Returns the name of the main category of that script. Example: {{lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
function Script:getCategoryName(nocap)
local name = self._rawData[1] or self._rawData.canonicalName
local name = self:getCanonicalName()
if category_name_has_suffix(name, scripts_suffixes or get_scripts_suffixes()) then
-- If the name already has "code" or "semaphore" in it, don't add it.
-- No names contain "script".
if not name:find("[Cc]ode$") and not name:find("[Ss]emaphore$") then
name = name .. " script"
name = name .. " script"
end
end
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end
end


--[==[Returns the {{code|lua|wikipedia_article}} item in the language's data file, or else calls {{code|lua|Script:getCategoryName()}}.]==]
--[==[Returns the Wikidata item id for the script or <code>nil</code>. This corresponds to the the second field in the data modules.]==]
function Script:getWikipediaArticle()
function Script:getWikidataItem()
return self._rawData.wikipedia_article or self:getCategoryName()
Script.getWikidataItem = require(language_like_module).getWikidataItem
return self:getWikidataItem()
end
 
--[==[
Returns the name of the Wikipedia article for the script. `project` specifies the language and project to retrieve
the article from, defaulting to {"enwiki"} for the English Wikipedia. Normally if specified it should be the project
code for a specific-language Wikipedia e.g. "zhwiki" for the Chinese Wikipedia, but it can be any project, including
non-Wikipedia ones. If the project is the English Wikipedia and the property {wikipedia_article} is present in the data
module it will be used first. In all other cases, a sitelink will be generated from {:getWikidataItem} (if set). The
resulting value (or lack of value) is cached so that subsequent calls are fast. If no value could be determined, and
`noCategoryFallback` is {false}, {:getCategoryName} is used as fallback; otherwise, {nil} is returned. Note that if
`noCategoryFallback` is {nil} or omitted, it defaults to {false} if the project is the English Wikipedia, otherwise
to {true}. In other words, under normal circumstances, if the English Wikipedia article couldn't be retrieved, the
return value will fall back to a link to the script's category, but this won't normally happen for any other project.
]==]
function Script:getWikipediaArticle(noCategoryFallback, project)
Script.getWikipediaArticle = require(language_like_module).getWikipediaArticle
return self:getWikipediaArticle(noCategoryFallback, project)
end
 
--[==[Returns the name of the Wikimedia Commons category page for the script.]==]
function Script:getCommonsCategory()
Script.getCommonsCategory = require(language_like_module).getCommonsCategory
return self:getCommonsCategory()
end
end


--[==[Returns the regex defining the script's characters from the language's data file.
--[==[Returns the charset defining the script's characters from the script's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
function Script:getCharacters()
if self._rawData.characters then
return self.characters or nil
return self._rawData.characters
else
return nil
end
end
end


--[==[Returns the number of characters in the text that are part of this script.
--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
'''Note:''' You should never assume that text consists entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
function Script:countCharacters(text)
if not self._rawData.characters then
local charset = self._data.characters
if charset == nil then
return 0
return 0
-- Due to the number of Chinese characters, a different determination method is used when differentiating between traditional ("Hant") and simplified ("Hans") Chinese.
elseif self:getCode() == "Hant" or self:getCode() == "Hans" then
local charData, num = self:getCode() == "Hant" and require("Module:zh/data/ts/serialized") or require("Module:zh/data/st/serialized"), 0
charData = charData:sub(1, charData:len() / 2)
for char in text:gmatch("[\194-\244][\128-\191]*") do
if charData:find(char) then
num = num + 1
end
end
return num
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
return num
end
end
return select(2, ugsub(text, "[" .. charset .. "]", ""))
end
end


function Script:hasCapitalization()
function Script:hasCapitalization()
return not not self._rawData.capitalized
return not not self._data.capitalized
end
end


function Script:hasSpaces()
function Script:hasSpaces()
return self._rawData.spaces ~= false
return self._data.spaces ~= false
end
end


function Script:isTransliterated()
function Script:isTransliterated()
return self._rawData.translit ~= false
return self._data.translit ~= false
end
end


--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
function Script:sortByScraping()
return not not self._rawData.sort_by_scraping
return not not self._data.sort_by_scraping
end
end


--[==[Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as {{code|lua|"rtl"}} and Mongolian as {{code|lua|"down"}}.]==]
--[==[Returns the text direction. Horizontal scripts return {{lua|"ltr"}} (left-to-right) or {{lua|"rtl"}} (right-to-left), while vertical scripts return {{lua|"vertical-ltr"}} (vertical left-to-right) or {{lua|"vertical-rtl"}} (vertical right-to-left).]==]
function Script:getDirection()
function Script:getDirection()
return self._rawData.direction
return self._data.direction or "ltr"
end
end


 
function Script:getData()
function Script:getRawData()
return self._data
return self._rawData
end
end


--[==[Returns {{code|lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{code|lua|false}} if it doesn't.]==]
--[==[Returns {{lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
function Script:hasNormalizationFixes()
return not not self._rawData.normalizationFixes
return not not self._data.normalizationFixes
end
end


--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
function Script:fixDiscouragedSequences(text)
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.from then
if self:hasNormalizationFixes() then
local gsub = require("Module:string utilities").gsub
local norm_fixes = self._data.normalizationFixes
for i, from in ipairs(self._rawData.normalizationFixes.from) do
local to = norm_fixes.to
text = gsub(text, from, self._rawData.normalizationFixes.to[i] or "")
if to then
for i, v in ipairs(norm_fixes.from) do
text = ugsub(text, v, to[i] or "")
end
end
end
end
end
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end
end


-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
do
local function fixNormalization(text, self)
local combining_classes
if self:hasNormalizationFixes() and self._rawData.normalizationFixes.combiningClasses then
local combiningClassFixes = self._rawData.normalizationFixes.combiningClasses
-- Obtain the list of default combining classes.
local charsToFix = table.concat(require("Module:table").keysToList(combiningClassFixes))
local function get_combining_classes()
if require("Module:string utilities").match(text, "[" .. charsToFix .. "]") then
combining_classes, get_combining_classes = load_data(combining_classes_module), nil
local codepoint, u = mw.ustring.codepoint, mw.ustring.char
return combining_classes
-- Obtain the list of default combining classes.
end
local combiningClasses = mw.loadData("Module:scripts/data/combiningClasses")
-- For each character that needs fixing, find all characters with combining classes equal to or lower than its default class, but greater than its new class (i.e. intermediary characters).
-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
for charToFix, newCombiningClass in pairs(combiningClassFixes) do
local function fixNormalization(text, self)
local intermediaryChars = {}
if not self:hasNormalizationFixes() then
for character, combiningClass in pairs(combiningClasses) do
return text
if newCombiningClass < combiningClass and combiningClass <= combiningClasses[codepoint(charToFix)] then
end
table.insert(intermediaryChars, u(character))
local norm_fixes = self._data.normalizationFixes
local new_classes = norm_fixes.combiningClasses
if not (new_classes and umatch(text, "[" .. norm_fixes.combiningClassCharacters .. "]")) then
return text
end
text = explode(text)
-- Manual sort based on new combining classes.
-- We can't use table.sort, as it compares the first/last values in an array as a shortcut, which messes things up.
for i = 2, #text do
local char = text[i]
local class = new_classes[char] or (combining_classes or get_combining_classes())[char]
if class then
repeat
i = i - 1
local prev = text[i]
if (new_classes[prev] or (combining_classes or get_combining_classes())[prev] or 0) < class then
break
end
end
end
text[i], text[i + 1] = char, prev
-- Swap the character with any intermediary characters that are immediately before it.
until i == 1
text = require("Module:string utilities").gsub(text, "([" .. table.concat(intermediaryChars) .. "]+)(" .. charToFix .. ")", "%2%1")
end
end
end
end
return concat(text)
end
end
return text
end
function Script:toFixedNFC(text)
 
return fixNormalization(toNFC(text), self)
function Script:toFixedNFC(text)
end
return fixNormalization(mw.ustring.toNFC(text), self)
end
function Script:toFixedNFD(text)
 
return fixNormalization(toNFD(text), self)
function Script:toFixedNFD(text)
return fixNormalization(mw.ustring.toNFD(text), self)
end
 
function Script:toFixedNFKC(text)
return fixNormalization(mw.ustring.toNFKC(text), self)
end
 
function Script:toFixedNFKD(text)
return fixNormalization(mw.ustring.toNFKD(text), self)
end
 
function Script:toJSON()
if not self._type then
self:hasType()
end
end
local types = {}
for type in pairs(self._type) do
function Script:toFixedNFKC(text)
table.insert(types, type)
return fixNormalization(toNFKC(text), self)
end
end
function Script:toFixedNFKD(text)
return fixNormalization(toNFKD(text), self)
end
end
function Script:toJSON(opts)
local ret = {
local ret = {
canonicalName = self:getCanonicalName(),
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
categoryName = self:getCategoryName("nocap"),
code = self:getCode(),
code = self:getCode(),
otherNames = self:getOtherNames(true),
parent = self:getParentCode(),
systems = self:getSystemCodes(),
aliases = self:getAliases(),
aliases = self:getAliases(),
varieties = self:getVarieties(),
varieties = self:getVarieties(),
type = types,
otherNames = self:getOtherNames(),
type = keys_to_list(self:getTypes()),
direction = self:getDirection(),
direction = self:getDirection(),
characters = self:getCharacters(),
characters = self:getCharacters(),
parent = self:getParent(),
ietfSubtag = self:getIETFSubtag(),
systems = self:getSystemCodes(),
wikidataItem = self:getWikidataItem(),
wikipediaArticle = self._rawData.wikipedia_article,
wikipediaArticle = self:getWikipediaArticle(true),
}
}
-- Use `deep_copy` when returning a table, so that there are no editing restrictions imposed by `mw.loadData`.
return opts and opts.lua_table and deep_copy(ret) or to_json(ret, opts)
end
return require("Module:JSON").toJSON(ret)
function export.makeObject(code, data)
local data_type = type(data)
if data_type ~= "table" then
error(("bad argument #2 to 'makeObject' (table expected, got %s)"):format(data_type))
end
return setmetatable({_data = data, _code = code, characters = data.characters}, Script)
end
end
make_object = export.makeObject


Script.__index = Script
--[==[
Finds the script whose code matches the one provided. If it exists, it returns a {Script} object representing the
function export.makeObject(code, data, useRequire)
script. Otherwise, it returns {nil}.]==]
return data and setmetatable({_rawData = data, _code = code}, Script) or nil
function export.getByCode(code)
local data = (scripts_data or get_scripts_data())[code]
return data ~= nil and make_object(code, data) or nil
end
end
get_by_code = export.getByCode


-- Temporary aliases from canonicalized names to (existing) anomalous names. Once we have converted everything we will
--[==[
-- rename the scripts and remove the alias code.
Look for the script whose canonical name (the name used to represent that script on Wiktionary) matches the one
local scriptAliases = {
provided. If it exists, it returns a {Script} object representing the script. Otherwise, it returns {nil}. The
-- scripts already renamed; we now alias the old names to the new ones
canonical name of scripts should always be unique (it is an error for two scripts on Wiktionary to share the same
["IPAchar"] = "Ipach",
canonical name), so this is guaranteed to give at most one result.]==]
["musical"] = "Music",
function export.getByCanonicalName(name)
["Ruminumerals"] = "Rumin",
if name == nil then
["polytonic"] = "Polyt",
["Latinx"] = "Latnx",
}
 
--[==[Finds the script whose code matches the one provided. If it exists, it returns a {{code|lua|Script}} object representing the script. Otherwise, it returns {{code|lua|nil}}, unless <span class="n">paramForError</span> is given, in which case an error is generated. If <code class="n">paramForError</code> is {{code|lua|true}}, a generic error message mentioning the bad code is generated; otherwise <code class="n">paramForError</code> should be a string or number specifying the parameter that the code came from, and this parameter will be mentioned in the error message along with the bad code.]==]
function export.getByCode(code, paramForError, disallowNil, useRequire)
if code == nil and not disallowNil then
return nil
return nil
end
end
code = scriptAliases[code] or code
local code = (scripts_by_name or get_scripts_by_name())[name]
if code == nil then
local data
return nil
if useRequire then
data = require("Module:scripts/data")[code]
else
data = mw.loadData("Module:scripts/data")[code]
end
end
return get_by_code(code)
local retval = export.makeObject(code, data, useRequire)
if not retval and paramForError then
require("Module:languages/error")(code, paramForError, "script code", nil, "not real lang")
end
return retval
end
end


function export.getByCanonicalName(name, useRequire)
--[==[
local code
Look for the script whose category name (the name used in categories for that script) matches the one provided.
if useRequire then
If it exists, it returns a {Script} object representing the script. Otherwise, it returns {nil}. In almost all cases,
code = require("Module:scripts/by name")[name]
the category name for a script is its canonical name plus the word "script", e.g. "Cyrillic" has the category name
else
"Cyrillic script". Where a canonical name ends with "script", "code" or "semaphore", the category name is identical
code = mw.loadData("Module:scripts/by name")[name]
to the canonical name.]==]
function export.getByCategoryName(name)
if name == nil then
return nil
end
local code = category_name_to_code(
name,
" script",
scripts_by_name or get_scripts_by_name(),
scripts_suffixes or get_scripts_suffixes()
)
if code == nil then
return nil
end
end
return get_by_code(code)
return export.getByCode(code, nil, nil, useRequire)
end
end


Line 312: Line 484:
]==]
]==]
function export.charToScript(char)
function export.charToScript(char)
return require("Module:scripts/charToScript").charToScript(char)
export.charToScript = require(scripts_chartoscript_module).charToScript
return export.charToScript(char)
end
end


--[==[Returns the code for the script that has the greatest number of characters in <code>text</code>. Useful for script tagging text that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character language-agnostically.]==]
--[==[
function export.findBestScriptWithoutLang(text)
Returns the code for the script that has the greatest number of characters in `text`. Useful for script tagging text
return require("Module:scripts/charToScript").findBestScriptWithoutLang(text)
that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character
language-agnostically. Specifically, it works as follows:
Convert each character to a codepoint. Increment the counter for the script code if the codepoint is in the list
of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to.
Each script has a two-part counter, for primary and secondary matches. Primary matches are when the script is the
first one listed; otherwise, it's a secondary match. When comparing scripts, first the total of both are compared
(i.e. the overall number of matches). If these are the same, the number of primary and then secondary matches are
used as tiebreakers. For example, this is used to ensure that `Grek` takes priority over `Polyt` if no characters
which exclusively match `Polyt` are found, as `Grek` is a subset of `Polyt`.
If `none_is_last_resort_only` is specified, this will never return {"None"} if any characters in `text` belong to a
script. Otherwise, it will return {"None"} if there are more characters that don't belong to a script than belong to
any individual script. (FIXME: This behavior is probably wrong, and `none_is_last_resort_only` should probably
become the default.)
]==]
function export.findBestScriptWithoutLang(text, none_is_last_resort_only)
export.findBestScriptWithoutLang = require(scripts_chartoscript_module).findBestScriptWithoutLang
return export.findBestScriptWithoutLang(text, none_is_last_resort_only)
end
end


return export
return export

Latest revision as of 16:54, 11 January 2025



local export = {}

local combining_classes_module = "Module:Unicode data/combining classes"
local data_module = "Module:scripts/data"
local json_module = "Module:JSON"
local language_like_module = "Module:language-like"
local load_module = "Module:load"
local scripts_by_name_module = "Module:scripts/by name"
local scripts_chartoscript_module = "Module:scripts/charToScript"
local string_utilities_module = "Module:string utilities"
local table_module = "Module:table"
local writing_systems_module = "Module:writing systems"
local writing_systems_data_module = "Module:writing systems/data"

local concat = table.concat
local get_by_code -- Defined below.
local gmatch = string.gmatch
local insert = table.insert
local make_object -- Defined below.
local match = string.match
local require = require
local select = select
local setmetatable = setmetatable
local toNFC = mw.ustring.toNFC
local toNFD = mw.ustring.toNFD
local toNFKC = mw.ustring.toNFKC
local toNFKD = mw.ustring.toNFKD
local type = type

--[==[
Loaders for functions in other modules, which overwrite themselves with the target function when called. This ensures modules are only loaded when needed, retains the speed/convenience of locally-declared pre-loaded functions, and has no overhead after the first call, since the target functions are called directly in any subsequent calls.]==]
	local function category_name_has_suffix(...)
		category_name_has_suffix = require(language_like_module).categoryNameHasSuffix
		return category_name_has_suffix(...)
	end
	
	local function category_name_to_code(...)
		category_name_to_code = require(language_like_module).categoryNameToCode
		return category_name_to_code(...)
	end
	
	local function deep_copy(...)
		deep_copy = require(table_module).deepCopy
		return deep_copy(...)
	end
	
	local function explode(...)
		explode = require(string_utilities_module).explode_utf8
		return explode(...)
	end
	
	local function get_writing_system(...)
		get_writing_system = require(writing_systems_module).getByCode
		return get_writing_system(...)
	end
	
	local function keys_to_list(...)
		keys_to_list = require(table_module).keysToList
		return keys_to_list(...)
	end
	
	local function load_data(...)
		load_data = require(load_module).load_data
		return load_data(...)
	end
	
	local function split(...)
		split = require(string_utilities_module).split
		return split(...)
	end
	
	local function to_json(...)
		to_json = require(json_module).toJSON
		return to_json(...)
	end
	
	local function ugsub(...)
		ugsub = require(string_utilities_module).gsub
		return ugsub(...)
	end
	
	local function umatch(...)
		umatch = require(string_utilities_module).match
		return umatch(...)
	end

--[==[
Loaders for objects, which load data (or some other object) into some variable, which can then be accessed as "foo or get_foo()", where the function get_foo sets the object to "foo" and then returns it. This ensures they are only loaded when needed, and avoids the need to check for the existence of the object each time, since once "foo" has been set, "get_foo" will not be called again.]==]
	local scripts_by_name
	local function get_scripts_by_name()
		scripts_by_name, get_scripts_by_name = load_data(scripts_by_name_module), nil
		return scripts_by_name
	end
	
	local scripts_data
	local function get_scripts_data()
		scripts_data, get_scripts_data = load_data(data_module), nil
		return scripts_data
	end
	
	local scripts_suffixes
	local function get_scripts_suffixes()
		scripts_suffixes, get_scripts_suffixes = {
			"script",
			"code",
			"notation",
			"letters",
			"numerals",
			"semaphore",
		}, nil
		for _, v in pairs(load_data(writing_systems_data_module)) do
			insert(scripts_suffixes, v[1])
		end
		return scripts_suffixes
	end

local Script = {}
Script.__index = Script

--[==[Returns the script code of the script. Example: {{lua|"Cyrl"}} for Cyrillic.]==]
function Script:getCode()
	return self._code
end

--[==[Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: {{lua|"Cyrillic"}} for Cyrillic.]==]
function Script:getCanonicalName()
	return self._data[1]
end

--[==[Returns the display form of the script. For scripts, this is the same as the value returned by <code>:getCategoryName("nocap")</code>, i.e. it reads "NAME script" (e.g. {{lua|"Arabic script"}}). The displayed text used in <code>:makeCategoryLink</code> is always the same as the display form.]==]
function Script:getDisplayForm()
	return self:getCategoryName("nocap")
end

function Script:getAliases()
	Script.getAliases = require(language_like_module).getAliases
	return self:getAliases()
end

function Script:getVarieties(flatten)
	Script.getVarieties = require(language_like_module).getVarieties
	return self:getVarieties(flatten)
end

function Script:getOtherNames()
	Script.getOtherNames = require(language_like_module).getOtherNames
	return self:getOtherNames()
end

function Script:getAllNames()
	Script.getAllNames = require(language_like_module).getAllNames
	return self:getAllNames()
end

--[==[Returns the {{w|IETF language tag#Syntax of language tags|IETF subtag}} used for the script, which should always be a valid {{w|ISO 15924}} script code. This is used when constructing HTML {{code|html|lang{{=}}}} tags. The {{lua|ietf_subtag}} value from the script's data file is used, if present; otherwise, the script code is used. For script codes which contain a hyphen, only the part after the hyphen is used (e.g. {{lua|"fa-Arab"}} becomes {{lua|"Arab"}}).]==]
function Script:getIETFSubtag()
	local code = self._ietf_subtag
	if code == nil then
		code = self._data.ietf_subtag or match(self:getCode(), "[^%-]+$")
		self._ietf_subtag = code
	end
	return code
end

--[==[Returns the parent of the script. Example: {{lua|"Arab"}} for {{lua|"fa-Arab"}}. It returns {{lua|"top"}} for scripts without a parent, like {{lua|"Latn"}}, {{lua|"Grek"}}, etc.]==]
function Script:getParentCode()
	return self._data.parent
end

function Script:getSystemCodes()
	if not self._systemCodes then
		local system_codes = self._data[3]
		if type(system_codes) == "table" then
			self._systemCodes = system_codes
		elseif type(system_codes) == "string" then
			self._systemCodes = split(system_codes, ",", true, true)
		else
			self._systemCodes = {}
		end
	end
	return self._systemCodes
end

function Script:getSystems()
	if not self._systemObjects then
		self._systemObjects = {}
		for _, system in ipairs(self:getSystemCodes()) do
			insert(self._systemObjects, get_writing_system(system))
		end
	end
	return self._systemObjects
end

--[==[Check whether the script is of type `system`, which can be a writing system code or object. If multiple systems are passed, return true if the script is any of the specified systems.]==]
function Script:isSystem(...)
	for _, system in ipairs{...} do
		if type(system) == "table" then
			system = system:getCode()
		end
		for _, s in ipairs(self:getSystemCodes()) do
			if system == s then
				return true
			end
		end
	end
	return false
end

--[==[Returns a table of types as a lookup table (with the types as keys).

Currently, the only possible type is {script}.]==]
function Script:getTypes()
	local types = self._types
	if types == nil then
		types = {script = true}
		local rawtypes = self._data.type
		if rawtypes then
			for t in gmatch(rawtypes, "[^,]+") do
				types[t] = true
			end
		end
		self._types = types
	end
	return types
end

--[==[Given a list of types as strings, returns true if the script has all of them.

Use {{lua|hasType("script")}} to determine if an object that may be a language, family or script is a script.]==]	
function Script:hasType(...)
	Script.hasType = require(language_like_module).hasType
	return self:hasType(...)
end

--[==[Returns the name of the main category of that script. Example: {{lua|"Cyrillic script"}} for Cyrillic, whose category is at [[:Category:Cyrillic script]].
Unless optional argument <code>nocap</code> is given, the script name at the beginning of the returned value will be capitalized. This capitalization is correct for category names, but not if the script name is lowercase and the returned value of this function is used in the middle of a sentence. (For example, the script with the code <code>Semap</code> has the name <code>"flag semaphore"</code>, which should remain lowercase when used as part of the category name [[:Category:Translingual letters in flag semaphore]] but should be capitalized in [[:Category:Flag semaphore templates]].) If you are considering using <code>getCategoryName("nocap")</code>, use <code>getDisplayForm()</code> instead.]==]
function Script:getCategoryName(nocap)
	local name = self:getCanonicalName()
	if category_name_has_suffix(name, scripts_suffixes or get_scripts_suffixes()) then
		name = name .. " script"
	end
	if not nocap then
		name = mw.getContentLanguage():ucfirst(name)
	end
	return name
end

function Script:makeCategoryLink()
	return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end

--[==[Returns the Wikidata item id for the script or <code>nil</code>. This corresponds to the the second field in the data modules.]==]
function Script:getWikidataItem()
	Script.getWikidataItem = require(language_like_module).getWikidataItem
	return self:getWikidataItem()
end

--[==[
Returns the name of the Wikipedia article for the script. `project` specifies the language and project to retrieve
the article from, defaulting to {"enwiki"} for the English Wikipedia. Normally if specified it should be the project
code for a specific-language Wikipedia e.g. "zhwiki" for the Chinese Wikipedia, but it can be any project, including
non-Wikipedia ones. If the project is the English Wikipedia and the property {wikipedia_article} is present in the data
module it will be used first. In all other cases, a sitelink will be generated from {:getWikidataItem} (if set). The
resulting value (or lack of value) is cached so that subsequent calls are fast. If no value could be determined, and
`noCategoryFallback` is {false}, {:getCategoryName} is used as fallback; otherwise, {nil} is returned. Note that if
`noCategoryFallback` is {nil} or omitted, it defaults to {false} if the project is the English Wikipedia, otherwise
to {true}. In other words, under normal circumstances, if the English Wikipedia article couldn't be retrieved, the
return value will fall back to a link to the script's category, but this won't normally happen for any other project.
]==]
function Script:getWikipediaArticle(noCategoryFallback, project)
	Script.getWikipediaArticle = require(language_like_module).getWikipediaArticle
	return self:getWikipediaArticle(noCategoryFallback, project)
end

--[==[Returns the name of the Wikimedia Commons category page for the script.]==]
function Script:getCommonsCategory()
	Script.getCommonsCategory = require(language_like_module).getCommonsCategory
	return self:getCommonsCategory()
end

--[==[Returns the charset defining the script's characters from the script's data file.
This can be used to search for words consisting only of this script, but see the warning above.]==]
function Script:getCharacters()
	return self.characters or nil
end

--[==[Returns the number of characters in the text that are part of this script.
'''Note:''' You should never assume that text consists entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.]==]
function Script:countCharacters(text)
	local charset = self._data.characters
	if charset == nil then
		return 0
	end
	return select(2, ugsub(text, "[" .. charset .. "]", ""))
end

function Script:hasCapitalization()
	return not not self._data.capitalized
end

function Script:hasSpaces()
	return self._data.spaces ~= false
end

function Script:isTransliterated()
	return self._data.translit ~= false
end

--[==[Returns true if the script is (sometimes) sorted by scraping page content, meaning that it is sensitive to changes in capitalization during sorting.]==]
function Script:sortByScraping()
	return not not self._data.sort_by_scraping
end

--[==[Returns the text direction. Horizontal scripts return {{lua|"ltr"}} (left-to-right) or {{lua|"rtl"}} (right-to-left), while vertical scripts return {{lua|"vertical-ltr"}} (vertical left-to-right) or {{lua|"vertical-rtl"}} (vertical right-to-left).]==]
function Script:getDirection()
	return self._data.direction or "ltr"
end

function Script:getData()
	return self._data
end

--[==[Returns {{lua|true}} if the script contains characters that require fixes to Unicode normalization under certain circumstances, {{lua|false}} if it doesn't.]==]
function Script:hasNormalizationFixes()
	return not not self._data.normalizationFixes
end

--[==[Corrects discouraged sequences of Unicode characters to the encouraged equivalents.]==]
function Script:fixDiscouragedSequences(text)
	if self:hasNormalizationFixes() then
		local norm_fixes = self._data.normalizationFixes
		local to = norm_fixes.to
		if to then
			for i, v in ipairs(norm_fixes.from) do
				text = ugsub(text, v, to[i] or "")
			end
		end
	end
	return text
end

do
	local combining_classes
	
	-- Obtain the list of default combining classes.
	local function get_combining_classes()
		combining_classes, get_combining_classes = load_data(combining_classes_module), nil
		return combining_classes
	end
	
	-- Implements a modified form of Unicode normalization for instances where there are identified deficiencies in the default Unicode combining classes.
	local function fixNormalization(text, self)
		if not self:hasNormalizationFixes() then
			return text
		end
		local norm_fixes = self._data.normalizationFixes
		local new_classes = norm_fixes.combiningClasses
		if not (new_classes and umatch(text, "[" .. norm_fixes.combiningClassCharacters .. "]")) then
			return text
		end
		text = explode(text)
		-- Manual sort based on new combining classes.
		-- We can't use table.sort, as it compares the first/last values in an array as a shortcut, which messes things up.
		for i = 2, #text do
			local char = text[i]
			local class = new_classes[char] or (combining_classes or get_combining_classes())[char]
			if class then
				repeat
					i = i - 1
					local prev = text[i]
					if (new_classes[prev] or (combining_classes or get_combining_classes())[prev] or 0) < class then
						break
					end
					text[i], text[i + 1] = char, prev
				until i == 1
			end
		end
		return concat(text)
	end
	
	function Script:toFixedNFC(text)
		return fixNormalization(toNFC(text), self)
	end
	
	function Script:toFixedNFD(text)
		return fixNormalization(toNFD(text), self)
	end
	
	function Script:toFixedNFKC(text)
		return fixNormalization(toNFKC(text), self)
	end
	
	function Script:toFixedNFKD(text)
		return fixNormalization(toNFKD(text), self)
	end
end

function Script:toJSON(opts)
	local ret = {
		canonicalName = self:getCanonicalName(),
		categoryName = self:getCategoryName("nocap"),
		code = self:getCode(),
		parent = self:getParentCode(),
		systems = self:getSystemCodes(),
		aliases = self:getAliases(),
		varieties = self:getVarieties(),
		otherNames = self:getOtherNames(),
		type = keys_to_list(self:getTypes()),
		direction = self:getDirection(),
		characters = self:getCharacters(),
		ietfSubtag = self:getIETFSubtag(),
		wikidataItem = self:getWikidataItem(),
		wikipediaArticle = self:getWikipediaArticle(true),
	}
	-- Use `deep_copy` when returning a table, so that there are no editing restrictions imposed by `mw.loadData`.
	return opts and opts.lua_table and deep_copy(ret) or to_json(ret, opts)
end
	
function export.makeObject(code, data)
	local data_type = type(data)
	if data_type ~= "table" then
		error(("bad argument #2 to 'makeObject' (table expected, got %s)"):format(data_type))
	end
	return setmetatable({_data = data, _code = code, characters = data.characters}, Script)
end
make_object = export.makeObject

--[==[
Finds the script whose code matches the one provided. If it exists, it returns a {Script} object representing the
script. Otherwise, it returns {nil}.]==]
function export.getByCode(code)
	local data = (scripts_data or get_scripts_data())[code]
	return data ~= nil and make_object(code, data) or nil
end
get_by_code = export.getByCode

--[==[
Look for the script whose canonical name (the name used to represent that script on Wiktionary) matches the one
provided. If it exists, it returns a {Script} object representing the script. Otherwise, it returns {nil}. The
canonical name of scripts should always be unique (it is an error for two scripts on Wiktionary to share the same
canonical name), so this is guaranteed to give at most one result.]==]
function export.getByCanonicalName(name)
	if name == nil then
		return nil
	end
	local code = (scripts_by_name or get_scripts_by_name())[name]
	if code == nil then
		return nil
	end
	return get_by_code(code)
end

--[==[
Look for the script whose category name (the name used in categories for that script) matches the one provided.
If it exists, it returns a {Script} object representing the script. Otherwise, it returns {nil}. In almost all cases,
the category name for a script is its canonical name plus the word "script", e.g. "Cyrillic" has the category name
"Cyrillic script". Where a canonical name ends with "script", "code" or "semaphore", the category name is identical
to the canonical name.]==]
function export.getByCategoryName(name)
	if name == nil then
		return nil
	end
	local code = category_name_to_code(
		name,
		" script",
		scripts_by_name or get_scripts_by_name(),
		scripts_suffixes or get_scripts_suffixes()
	)
	if code == nil then
		return nil
	end
	return get_by_code(code)
end

--[==[
	Takes a codepoint or a character and finds the script code (if any) that is
	appropriate for it based on the codepoint, using the data module
	[[Module:scripts/recognition data]]. The data module was generated from the
	patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].

	Converts the character to a codepoint. Returns a script code if the codepoint
	is in the list of individual characters, or if it is in one of the defined
	ranges in the 4096-character block that it belongs to, else returns "None".
]==]
function export.charToScript(char)
	export.charToScript = require(scripts_chartoscript_module).charToScript
	return export.charToScript(char)
end

--[==[
Returns the code for the script that has the greatest number of characters in `text`. Useful for script tagging text
that is unspecified for language. Uses [[Module:scripts/recognition data]] to determine a script code for a character
language-agnostically. Specifically, it works as follows:
	
Convert each character to a codepoint. Increment the counter for the script code if the codepoint is in the list
of individual characters, or if it is in one of the defined ranges in the 4096-character block that it belongs to.
	
Each script has a two-part counter, for primary and secondary matches. Primary matches are when the script is the
first one listed; otherwise, it's a secondary match. When comparing scripts, first the total of both are compared
(i.e. the overall number of matches). If these are the same, the number of primary and then secondary matches are
used as tiebreakers. For example, this is used to ensure that `Grek` takes priority over `Polyt` if no characters
which exclusively match `Polyt` are found, as `Grek` is a subset of `Polyt`.
	
If `none_is_last_resort_only` is specified, this will never return {"None"} if any characters in `text` belong to a
script. Otherwise, it will return {"None"} if there are more characters that don't belong to a script than belong to
any individual script. (FIXME: This behavior is probably wrong, and `none_is_last_resort_only` should probably
become the default.)
]==]
function export.findBestScriptWithoutLang(text, none_is_last_resort_only)
	export.findBestScriptWithoutLang = require(scripts_chartoscript_module).findBestScriptWithoutLang
	return export.findBestScriptWithoutLang(text, none_is_last_resort_only)
end

return export