Module:scripts
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- The following documentation is located at Module:scripts/doc.[edit]
- Useful links: subpage list • links • transclusions • testcases • sandbox
local export = {}
local Script = {}
function Script:getCode()
return self._code
end
function Script:getCanonicalName()
return self._rawData.canonicalName
end
function Script:getDisplayForm()
return self:getCategoryName("nocap")
end
function Script:getOtherNames(onlyOtherNames)
return require("Module:language-like").getOtherNames(self, onlyOtherNames)
end
function Script:getAliases()
return self._rawData.aliases or {}
end
function Script:getVarieties(flatten)
return require("Module:language-like").getVarieties(self, flatten)
end
function Script:getParent()
return self._rawData.parent
end
function Script:getSystems()
if not self._systemObjects then
local m_systems = require("Module:writing systems")
self._systemObjects = {}
for _, sys in ipairs(self._rawData.systems or {}) do
table.insert(self._systemObjects, m_systems.getByCode(sys))
end
end
return self._systemObjects
end
--function Script:getAllNames()
-- return self._rawData.names
--end
function Script:getType()
return "script"
end
function Script:getCategoryName(nocap)
local name = self._rawData.canonicalName
-- If the name already has "code" or "semaphore" in it, don't add it.
-- No names contain "script".
if not name:find("[Cc]ode$") and not name:find("[Ss]emaphore$") then
name = name .. " script"
end
if not nocap then
name = mw.getContentLanguage():ucfirst(name)
end
return name
end
function Script:makeCategoryLink()
return "[[:Category:" .. self:getCategoryName() .. "|" .. self:getDisplayForm() .. "]]"
end
function Script:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
end
function Script:getCharacters()
if self._rawData.characters then
return self._rawData.characters
else
return nil
end
end
function Script:countCharacters(text)
if not self._rawData.characters then
return 0
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
return num
end
end
function Script:getDirection()
local direction = self._rawData.direction
if not direction then
return nil
else
return direction
end
end
function Script:getRawData()
return self._rawData
end
function Script:toJSON()
local ret = {
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName("nocap"),
code = self._code,
otherNames = self:getOtherNames(true),
aliases = self:getAliases(),
varieties = self:getVarieties(),
type = self:getType(),
direction = self:getDirection(),
characters = self:getCharacters(),
parent = self:getParent(),
systems = self._rawData.systems or {},
wikipediaArticle = self._rawData.wikipedia_article,
}
return require("Module:JSON").toJSON(ret)
end
Script.__index = Script
function export.makeObject(code, data)
return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end
function export.getByCode(code, paramForError, disallowNil)
if code == nil and not disallowNil then
return nil
end
local retval = export.makeObject(code, mw.loadData("Module:scripts/data")[code])
if not retval and paramForError then
require("Module:languages").err(code, paramForError, "script code", nil, "not real lang")
end
return retval
end
function export.getByCanonicalName(name)
local code = mw.loadData("Module:scripts/by name")[name]
if not code then
return nil
end
return export.makeObject(code, mw.loadData("Module:scripts/data")[code])
end
-- Find the best script to use, based on the characters of a string.
-- If forceDetect is set, run the detection algorithm even if there's only one
-- possible script; in that case, if the text isn't in the script, the return
-- value will be None.
function export.findBestScript(text, lang, forceDetect)
if not text or not lang or not lang.getScripts then
return export.getByCode("None")
end
local scripts = lang:getScripts()
if not scripts[2] and not forceDetect then
return scripts[1]
end
--[=[
Remove any HTML entities; catfix function in [[Module:utilities]]
adds tagging to a no-break space ( ), which contains Latin characters;
hence Latin was returned as the script if "Latn" is one of the language's scripts.
]=]
text = string.gsub(text, "&[a-zA-Z0-9]+;", "")
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount = 0
local bestscript = nil
-- Get length of text minus any spacing or punctuation characters.
-- Counting instances of UTF-8 character pattern is faster than mw.ustring.len.
local _, length = string.gsub(mw.ustring.gsub(text, "[%s%p]+", ""), "[\1-\127\194-\244][\128-\191]*", "")
if length == 0 then
return export.getByCode("None")
end
for i, script in ipairs(scripts) do
local count = script:countCharacters(text)
if count >= length then
return script
end
if count > bestcount then
bestcount = count
bestscript = script
end
end
if bestscript then
return bestscript
end
-- No matching script was found. Return "None".
return export.getByCode("None")
end
-- Copied from [[Module:Unicode data]].
local floor = math.floor
local function binaryRangeSearch(codepoint, ranges)
local low, mid, high
low, high = 1, ranges.length or require "Module:table".length(ranges)
while low <= high do
mid = floor((low + high) / 2)
local range = ranges[mid]
if codepoint < range[1] then
high = mid - 1
elseif codepoint <= range[2] then
return range, mid
else
low = mid + 1
end
end
return nil, mid
end
-- Copied from [[Module:Unicode data]].
local function linearRangeSearch(codepoint, ranges)
for i, range in ipairs(ranges) do
if codepoint < range[1] then
break
elseif codepoint <= range[2] then
return range
end
end
end
local function compareRanges(range1, range2)
return range1[1] < range2[1]
end
-- Save previously used codepoint ranges in case another character is in the
-- same range.
local rangesCache = {}
--[=[
Takes a codepoint or a character and finds the script code (if any) that is
appropriate for it based on the codepoint, using the data module
[[Module:scripts/recognition data]]. The data module was generated from the
patterns in [[Module:scripts/data]] using [[Module:User:Erutuon/script recognition]].
Converts the character to a codepoint. Returns a script code if the codepoint
is in the list of individual characters, or if it is in one of the defined
ranges in the 4096-character block that it belongs to, else returns "None".
]=]
local charToScriptData
function export.charToScript(char)
charToScriptData = charToScriptData or mw.loadData("Module:scripts/recognition data")
local t = type(char)
local codepoint
if t == "string" then
local etc
codepoint, etc = mw.ustring.codepoint(char, 1, 2)
if etc then
error("bad argument #1 to 'charToScript' (expected a single character)")
end
elseif t == "number" then
codepoint = char
else
error(("bad argument #1 to 'charToScript' (expected string or a number, got %s)")
:format(t))
end
local individualMatch = charToScriptData.individual[codepoint]
if individualMatch then
return individualMatch
else
local range
if rangesCache[1] then
range = linearRangeSearch(codepoint, rangesCache)
if range then
return range[3]
end
end
local index = floor(codepoint / 0x1000)
range = linearRangeSearch(index, charToScriptData.blocks)
if not range and charToScriptData[index] then
range = binaryRangeSearch(codepoint, charToScriptData[index])
if range then
table.insert(rangesCache, range)
table.sort(rangesCache, compareRanges)
end
end
return range and range[3] or "None"
end
end
function export.findBestScriptWithoutLang(text)
local scripts = {}
for character in text:gmatch("[%z\1-\127\194-\244][\128-\191]*") do
local script = export.charToScript(character)
scripts[script] = (scripts[script] or 0) + 1
end
local bestScript
local greatestCount = 0
for script, count in pairs(scripts) do
if count > greatestCount then
bestScript = script
greatestCount = count
end
end
return bestScript
end
return export