Verse:Sel/ZE-1b/Valsatbat: Difference between revisions

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==Geography==
==Geography==
===Overview===
===Overview===
*[[Verse:Sel/ZE-1b/Valsatbat/Bwivé|Bwivé]] — A coastal territory enclosed by the Illusion and Hogo<ref>Placeholder(?)</ref> Rivers, primarily inhabited by an eponymous nation of Northern Hyudronts
*[[Verse:Sel/ZE-1b/Valsatbat/Bwivé|Bwivé]] — A coastal territory enclosed by the [[Verse:Sel/ZE-1b/Valsatbat/Illusion River|Illusion]] and Hogo<ref>Placeholder(?)</ref> Rivers, primarily inhabited by an eponymous nation of Northern Hyudronts
**[[Verse:Sel/ZE-1b/Valsatbat/Kiusingsaro|Kiusingsaro]] — A canal city founded around a particularly large pre-classical Paludic siege-ship run aground in the Illusion River Delta, known for being a hub of classical- and aridic-era piracy
**[[Verse:Sel/ZE-1b/Valsatbat/Kiusingsaro|Kiusingsaro]] — A canal city founded around a particularly large pre-classical Paludic siege-ship run aground in the Illusion River Delta, known for being a hub of classical- and aridic-era piracy
*[[Verse:Sel/ZE-1b/Valsatbat/Lake Perioda|Lake Perioda]] — A large saline lake deep in the northern foothills of Valsatbat (Hyudrontica minor) known for the unique magical properties of its salts
*[[Verse:Sel/ZE-1b/Valsatbat/Lake Perioda|Lake Perioda]] — A large saline lake deep in the northern foothills of Valsatbat (Hyudrontica minor) known for the unique magical properties of its salts
===Flora===
===Flora===
===Fauna===
===Fauna===
Due in part to the prime location juxtaposed between a variety of environments, Valsatbat and its associated islands host a considerable amount of humanoid biodiversity in particular regarding its fauna. The Human-[[Verse:Sel/ZE-1b/Valsatbat/Elves|elf]] continuum (genus ''Homo'') has of course formed the majority of the cobalid population consistently since the beginning of the Neolithic, but native to the islands are also all varieties of [[Verse:Sel/ZE-1b/Trollkin|trollkin]] (genus ''Speluncanus''), all remaining lesser goblins (genus ''Cobalus''), a stable population of [[Verse:Sel/ZE-1b/Hobgoblins|hobgoblins]] (''C. rusticus'' or ''H. rusticus'') in the southern mainland, and even a number of transient [[Verse:Sel/ZE-1b/Nymphs/Nereids|nereid]] (''H. lympha maris'') settlements have been recorded on various coasts. The biodiversity has only increased as time passed, namely due to the large influx of displaced orcs (''H. albus arcium'') and further redistribution and remixing of human subspecies.
Due in part to the prime location juxtaposed between a variety of environments, Valsatbat and its associated islands host a considerable amount of humanoid biodiversity in particular regarding its fauna. The Human-[[Verse:Sel/ZE-1b/Valsatbat/Elves|elf]] continuum (genus ''Homo'' sensu strictissimo) has of course formed the majority of the cobalid population consistently since the beginning of the Neolithic, but native to the islands are also all varieties of [[Verse:Sel/ZE-1b/Trollkin|trollkin]] (genus ''Speluncanus''), all remaining [[Verse:Sel/ZE-1b/Lesser goblins|lesser goblins]] (genus ''Cobalus''), a stable population of [[Verse:Sel/ZE-1b/Hobgoblins|hobgoblins]] (''C.'' or ''H. rusticus'') in the southern mainland, and even a number of transient [[Verse:Sel/ZE-1b/Nymphs/Nereids|nereid]] (''H. lympha maris'') settlements have been recorded on various coasts. The biodiversity has only increased as time passed, namely due to the large influx of displaced orcs (''H. albus arcium'') and further redistribution and remixing of human subspecies.


==History==
==History==
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