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* 2007: [[Teonaht]], by Sally Caves. | * 2007: [[Teonaht]], by Sally Caves. | ||
* 2006: [[Kalusa]], by Gary Shannon. | * 2006: [[Kalusa]], by Gary Shannon. | ||
== Remarks by language == | |||
=== Kalusa === | |||
{{Quote|text='''Kalusa''' is probably the single most entertaining language creation game that exists. Translation relays are fantastic, but they require a lot of effort, and take a lot of time.[...] Most of all, it's fun to sit down at the computer every few hours to discover that the Kalusa language has changed in some significant way. In my opinion, it's been an incredibly successful collaborative language experiment thus far, and I hope to see it grow far into the future.|sign=''David J. Peterson''|source=Smiley Award}} | |||
=== Teonaht === | |||
{{Quote|text=Early '''Teonaht''' could easily have been written off as a phase, and no one would have thought twice about it. In fact, Sally herself could have written off Teonaht each time her knowledge of language expanded, as I did with my first language, but she didn't. Teonaht not only survived, it flourished. And consider that Sally grew up well before the days of the internet. Someone like me (and anyone from here on out) will never know what it's like to be a language creator in a bubble.[...] it would have been absurdly easy and understandable if Sally had abandoned Teonaht at pretty much any point in time in her life. But she didn't. Not college, not grad. school, not a career, nothing kept Sally from living her life with Teonaht. In my eyes, it's nothing short of inspiring.|sign=''David J. Peterson''|source=Smiley Award}} | |||
== External Links == | == External Links == |