Hello, I'm Nicholas, creating languages since 1998~1999 from Buenos Aires, Argentina. First inspirations at that time came from learning English, French and some notions of Greek terminology and Latin (very vague). Later on other influences were Tolkien's Elvish languages, Old English, Old Norse among others. Some languages I've studied to a higher degree include English, French, German, Japanese, Chinese, Russian and Croatian. Also I've studied Classical Languages at the university (Latin, Ancient Greek, Sanskrit) and some Ancient languages like Sumerian, Akkadian. I'm more into a priori naturalistic languages, but I've dabbled in a posteriori too, and of course, some experiments as well!
I began my conlanging experience just before the 2000's, during boring high-school classes (you can see a list of these first ones in Historical conlangs). At first I had started developing two a priori artlangs, called Baladi and Debilen, which were supposed to be related. The first was supposed to have a Graeco-Roman feel to it, and the Debilen would be the prototypical "barbarians". After that I also included a language called Gin'amed, another a priori artlang supposed to feel like a mix of reconstructed Egyptian hieroglyphic pronunciation and Semitic languages with triliteral roots. Afterwards I decided to start anew with another a priori language but this time to really go deep into creating words that I could relate to their meanings, called Senshra. After those I created many many more conlangs, even a couple where I tried to convince a friend to join in, to no real success. If we could term the Baladi and Debilen languages my Phase I, then Gin'amed and Senshra would be Phase II. I've played quite a lot with those special first languages, closest to my heart, but also started developing a ton of new ones. Phase III had a lot of new directions, Manketzal, Shelud, Xoršid, Kežtuzakil and many more. Most of those listed here belong to Phase IV by that count, and there's even a Phase V and beyond.
Pages working on currently
- Alanûz is a language inspired in Semitic languages and triliteral roots but completely a priori. It doesn't strictly follow a Semitic grammar though.
- Omonkwi started as an early attempt to capture the sounds I liked from mesoamerican indigenous languages.
- Českoen is more of a semi-spooflang, parodying notions of "better languages" or "complex = good".
- This language was sparked by a mention in Tolkien's The Monsters and the Critics about how he overheard a man deciding he would "mark the accusative with a prefix", so I ran with the idea.
- My first attempt to create a "dark language" whatever that may be. It draws some inspiration from Tolkien's Black Speech, but also from Akkadian.
- Tulvan is an attempt at a more futuristic language, supposedly more evolved historically.
- Kareyku is a case-heavy language with 11 cases and 7 evidentials. Here I was trying a new concept using more evidentials than verb-heavy morphology.
- A Welshified version of the Finnish language.
- A very weird mixture of germanic, with substrate of brittonic.
- Untitled Romlang
- Giving a pseudo-daco-romanian spin to it.
- Untitled Germlang
- Another thought that popped into my head. And I think I wanted an excuse to use a modern cognate of "woruldceondl", a kenning for the sun.
- Bamzooki (2017)
- A language created for a projected animated TV-series and open-world videogame for the London BBC. It includes its own writing system that combines abugida with ideograms.
- Aklo (2018)
- Created for the Argentine movie Necronomicón: El Libro del Infierno, inspired in the literature of H. P. Lovecraft. The language was created to serve as the on-screen secret language of an order of cultists custodians of the Necronomicon and its secrets, claiming to have come from Carcosa.
- Djinn language (2019)
- A conlang commissioned for a series of books, it is to be the language spoken by a race identified with the arabic tradition of Djinns.
- Atlantean (Atilanan dresh) (2020)
- Conlang job for a movie project. It is the language of extra-dimensional humans from a dimension called "Atlantis".
Since the start of the project I've been going back again to it at different times with each time making a couple new derivations. For ease I've termed those as "phases". These could be years of months appart. Those with † are discarded languages or those that were superseded by a new version, those in parenthesis () are only provisional names.
- Phase I
- Phase II
- Phase III
- Phase IV
- (ʂopr joː)
- Coalen, a revision of Teutla
- (Caunē), a revision of Tuscal
- Djinn language
- Ducuz kuruz
- Guía para conlang (español)
- Historical conlangs
- Sea Chronicles
- Českoen history